Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LUMEN

Build action packed, illuminated RPGs · By Gila RPGs

Illuminating

A topic by the_cava created Apr 12, 2021 Views: 462 Replies: 2
Viewing posts 1 to 3
(+1)

I just read through the SRD and my rolegears have been turning since. I have just one question, though: did I just miss it, or there aren't any references to how many points attributes should have? I get that it might depend on the game one's running, and it can be inferred by similar games to get an idea of the ranges, but at least a broadly defined reference would be really helpful.

Apart from that, I love how speed is addressed and stressed throughout the SRD, and the overall coherence of the rules and dynamics is great. The videogame feel is also strong, I think I could already run a few vg inspired games with barely no prep.

The seeds for an illuminated metroidvania kind of game are slowly taking root in my brain.

Developer(+1)

Hi! Glad to hear you're digging the SRD so far. As a rule of thumb that I use in my games so far, a point buy of 4 points during character creation is used for the Attributes. Every Attribute starts at 1, and then players can increase the Attributes however they want by spending 4 more points on them. Advancement lets them boost those up one more time in LIGHT, for example. Hope that helps!

Love the idea of a metroidvania game using LUMEN!

This might be something to add to the next iteration of the SRD; not everyone who reads it may have purchased or read LIGHT.  They may look at the SRD as a quickstart product to see if they like the system before making a purchase.