Game is live now!
Latest update: demons have arrived
Intro
Hi everyone! This is my first game jam, and I have to say it's really amazing to see all the work that everyone's put out so far 馃憦
So, what is Off-Grid Orcs?
Theme
- I've had orcs on my mind ever since watching the Warcraft movie. Warcraft II was totally my thing when I was a kid, and I loved building bases, gathering resources, researching upgrades... If I can capture a bit of that feeling, then I'll have accomplished the primary goal of this game.
Graphics
- One of the previous #LOWREZ games that caught my eye was Norman's Sky -- I had no idea that that kind of rendering would look so great in 64x64. I'm curious to see how far I can push these pixels myself (in 2D).
Control
- A pet peeve that I have with strategy games is that unit control doesn't scale (for me as a player) at the endgame. I always lose track of units/areas because I'm busy micromanaging, when I'd rather be sitting back focused on strategy. This seems like it'll need some heavy AI lifting.
Tech
- To make things "interesting" I've stacked on a couple more tech constraints: make the game with HTML5, and use a Functional Core, Imperative Shell architecture. This will be my first big program to use functional programming through the whole core, and I'm really interested to see what benefits it brings.
Anyways, I'm finally at a stage now where the first orc shows some interesting behaviour. Here's the build process (sped up for the GIF):
The next thing for me to add is that once the first building (HQ) is built, new orcs will come, and you can start expanding the settlement. I'll have to see if you'll defend against nightly waves of demons before this jam finishes 馃槄
What do you think? Is there anything that you'd love to see in this kind of game?
Oh, and if curious to see what Scala.js game code looks like, I've got everything over on GitHub