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Releasing Pre compile versions

A topic by imakegoodsuf2 created Apr 21, 2021 Views: 947 Replies: 10
Viewing posts 1 to 2

Hey i use your foned in to port mods for people who cant normally asses them but i do it on a chromebook that doesn't have linux beta so i can compile it i have to have someone do it for me so i was wondering if you can release a pre compile build every time you update

Developer(-1)

I'll upload the compiled versions when they're done, but I'm probably switching from Kade Engine back to the original for Week 7. 

v0.0.2 will still be up for download if you want to port mods to Kade Engine, although I'd recommend compiling the latest version of Kade Engine yourself if you get a windows or linux machine. 

(1 edit)

ok will it finally be able to use original asset size instead of having to resize the asset witch is pain to do by the way  but anyways thanks

and you can compile it on mobile with using  this guide https://www.youtube.com/watch?v=jvuufPWKF3k

Developer

Looking at the RAM usage it seems they've reduced the texture size of assets themselves. If not, I'll try a different image downsampling  method to preserve quality.

ok thanks you i cant wait to see what the future holds for foned in

hey is there a chance you could make it an exe file as well? cause my computer is suuuuuuper old, the game actually lags a lil for me cause of the pc itself, if you could that would be awesome sauce

It is possible, it’s just that the game is specifically built for HTML, not to run as a whole application.

Friday Night Funkin (Kade Engine Port)

Instead of having to swipe can you make it like the other one with touch controls just like the bot studio tests?

i think you should switch to kade engine 1.4.2 since it fixes character loading and adds support for switching bg via the debug menu and gf and note skins