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Changelog (Patch Notes) Sticky Locked

A topic by DonislawDev created Apr 23, 2021 Views: 303
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Developer (100 edits)

New changelogs can be found at this link: Changelog

0.17 (Non-Steam Early Access) - 13.06.2021

  • Hired worker's salaries will now rise (all is done automatically).
  • Worker trait with salary raise is now working.
  • Added new worker trait "Loyal" (worker will be less likely to leave the company).
  • Changed "happy" trait, now worker mood is falling slower, but worker can be unhappy :-} 


0.162 (Non-Steam Early Access) - 11.06.2021

  • Workers with low moods will now leave your company.
  • Worker's training is now locked by default (needs to be researched).
  • Tons of improvements to tooltips
  • Bug fixes.

0.161 (Non-Steam Early Access) - 09.06.2021

  • Tons of improvements to sales charts, I had added information about total earnings (so we can see, if we lose or gain cash), when we hover bar we can now see monthly sales + I add text about how many months in sales your yerba is + other things.
  • Bug fixes.


0.16 (Non-Steam Early Access) - 07.06.2021

  • Exp gained from yerba creation is now based on the rate + yerba quality (before, it was the only rate).
  • Added option for upgrading enemy companies (if we own 100% shares)
  • Company level now affects shares earnings.
  • Added option for settings yerba stats % focus by clicking the % text (input field).
  • In not set text (yerba creation) game is now showing the actual % of stats set.
  • Bug Fixes.


0.153 (Non-Steam Early Access) - 05.06.2021

  • Added tons of new tooltips
  • Bug fixes


0.152 (Non-Steam Early Access) - 04.06.2021

  • Added Uranium Additive event + we need to unlock uranium (now it's locked by default)
  • Tons of bug fixes :D


0.151 (Non-Steam Early Access) - 29.05.2021

  • Yerba rates now count workers on training/vacations, etc. (it could cause a dumb situation).
  • Now we need to unlock better loans (they are locked, we need to research them). 
  • Added tons of new tooltips + Loan tooltip update.
  • Hovering worker mood icon will now show us % of worker happiness.


0.15 (Non-Steam Early Access) - 27.05.2021

  • Added Global Random Events
  • Added Awards Ceremony
  • Added workers' skills impact on the yerba mate rate.
  • Tons of bug fixe. PS: Thanks, Jennyverse, for fixing typos in English translation :-}


0.146 (Non-Steam Early Access) - 21.05.2021

  • Added random yerba creation events (hype/quality/progress - lose or gain).
  • Added yerba creation cost at the top of yerba creation panel
  • Contracts are now available for longer
  • Translations update
  • Improvements to generating worker names/companies names in different languages
  • Bug Fixes.


0.145 (Closed Alpha --> Discord + Google Form) - 20.05.2021

  • Added shortcuts for main game buttons
  • When we hover on a contract indicator, now it shows a number of contracts
  • Bug fixes


0.144 (Closed Alpha --> Discord + Google Form) - 19.05.2021

  • Added game Tutorial
  • Added tooltips to buttons (when we hover them, main buttons).
  • Tons of bug fixes


0.143 (Closed Alpha --> Discord + Google Form) - 16.05.2021

  • Package quality is now giving bonuses, etc. I also added a rating system of package quality, so if we make premium yerba with a low-quality package, we will get a lowered rate.
  • Yerba quality is now giving bonuses, etc., + it's affecting yerba price.


0.142 (Closed Alpha --> Discord + Google Form) - 14.05.2021

  • Yerba popularity (country stat) can now rise (it's based on yerba sales).
  • System packages types redo, right now, it is giving extra sales + it will raise creation cost. Except for it, We need to unlock other packages types. The default package is now 500g (before it was 50g).
  • Balance: Lowered sales number for low rate yerba mate.


0.141 (Closed Alpha --> Discord + Google Form) - 13.05.2021

  • Added The workers' training system, yep, took me a bit of time.
  • Bug Fixes :-}


0.14 (Closed Alpha --> Discord + Google Form) - 11.05.2021

  • Tons of bug fixes to Workers System
  • improvements to contracts generation


0.139 (Closed Alpha --> Discord + Google Form) - 10.05.2021

  • Added an option for selecting all workers in workers panel. We can now see a number of selected workers + each worker number type. There is also a training button, but I'm still working on that feature
  • Update of Steamworks.net
  • bug fixes :D


0.138 (Closed Alpha --> Discord + Google Form) - 7.05.2021

  • Added mass workers dismiss

0.137 (Closed Alpha --> Discord + Google Form) - 6.05.2021

  • Yerba focus % (additives) now have an impact on the yerba mate rate.
  • Quality max value now got a small "Random" value.
  • Chosen Countries are raising yerba creation time.
  • After creating yerba mate, the yerba creation scrollbar will scroll to the top.
  • First, yerba mates will be created faster.


0.136 (Closed Alpha --> Discord + Google Form) - 5.05.2021

- Now, we can close the "small information" panel with a left mouse click

- Added information about sliders sum != 100% (yerba creation)

- Now, workers gained experience is based on the yerba rate.

- Added information about slider's importance (yerba creation, with yerba creation, we are unlocking it).

- Bug fixes, + I added new bugs.


0.135 (Closed Alpha --> Discord) - 4.05.2021

  • Added new bugs
  • Added Contracts System
  • Tons of bug fixes ;-}


0.133 (Closed Alpha --> Discord) - 1.05.2021

- After each yebra creation, the package appearance + additives + name will reset.

- Fixed bug with Sales charts (name of yerba)


0.132 (Closed Alpha --> Discord) - 1.05.2021

- Fixed bug with double "%" on research

- Fixed bug with sales charts with opened UI.

- Fixed bug with scrolling sales panel (hype was not always visible)

^^ Thanks @Leśnik :-}

- Tons of other bug fixes


0.131 (Closed Alpha --> Discord) - 29.04.2021

- BugFix: Fixed bug with additive repeat, thanks @fajny człowiek :-}

- Some other small changes, preparing for "Contracts" system


0.13 (Closed Alpha --> Discord) - 28.04.2021

- Price system is now working, + we are now getting information about price in the yerba review. Very low price = more sales = more fans, but this also means lower earnings, of course; too high-priced yerba will lower sales too.

- Added Quality Assurance. After yerba is 100% done, we can release it or progress with Quality Assurance %. 100% QA gives us a small rate bonus + if we release yerba without QA, we are risking about sales "incident."

- Main game buttons will be disabled on a final product made effects

- Click outside on the information panel will now wait for some time before activating (so we won't close it accidentally).

- Bugfix: Fixed bug with price tooltip

- Bugfix: Fixed bug with double - on created yerba list (income).

- Balance: Lowered yerba sales


0.128 (Closed Alpha --> Discord) - 26.04.2021

- Yerba In Sale will now be losing hype.

- Countries now give extra sales (before this feature was not working).

- Balance: Changed country distribution costs

- Balance: Added a bit of "Random" sales into fans system.

- Balance: Lowered gained fans

- Balance: Lowered sales of low rate yerba mates


0.127 (Closed Alpha --> Discord) - 25.04.2021

- Workers with each finished yerba are now gaining skill experience (in the future, it will be adjusted, bigger yerba = bigger experience).

- Bugfix: Fixed bug with multiplying yerba creation price

Thanks a lot, @SSKW


0.126 (Closed Alpha --> Discord) - 25.04.2021

- Marketer workers now have lowered speed (when working on multiple projects).

- Balance: Fans gain will now be lowered in far sales months

- Bugfix: Fixed bug with not gaining fans.

- Bugfix: Fixed bug with selecting "none" as 2nd additive.

- Bugfix: Fixed time pass on the Rate panel

Thanks a lot, @SSKW and @ttuho


0.125 (Closed Alpha --> Discord) - 25.04.2021

- Improvements to the credits panel

- Bugfix: Fixed error with game save after game has been closed.


0.124 (Closed Alpha --> Discord) - 24.04.2021

- When Hovering additives (yerba creation), except the additive name, we will now get info if additive is popular/ was used before.

- Bugfix: Popular additive shader was not working.

- Bugfix: In some cases, the game start/main GUI could open in the wrong situations.


0.123 (Closed Alpha --> Discord) - 24.04.2021

- If we hover on the country (yerba creation), it will now show us the country name.

- Minimal/max yerba price text is now changing (based on the available price).

- Bug Fix: Yerba creation price country multiplier won't work on the chosen country (start)

- Bugfix: In some cases, when we got Steam launched, the game could crash (on the start).

- Bug Fix: in some cases, we couldn't create yerba mate with cash on minus


0.122 (Closed Alpha --> Discord) - 23.04.2021

- Added information when yerba is removed from sales.

- Balance: Changed prices for marketing + given hype, required time.

- Balance: Changed unlock time of automatic orb click + changed price + time needed for marketing research

- Fixed bug with info about loading from an old version (it didn't save the last version)

- Fixed bug with not appearing small information panel + display change of it.


0.121 (Closed Alpha --> Discord) - 23.04.2021

- Fixed bug with Steam API on non-Steam platforms.


0.12 (Closed Alpha --> Discord) - 23.04.2021

- Bug Fixes + I had added new bugs

- Improvements to the fans system.

- Changed collider of the main character (buttons)

- If we clicked the yerba history button and got no yerba mate released, we will get information about the empty created yerba mates list.

- If we got other panels open, the main buttons will now be hidden.

- Improvements for opening panels.

- On the research button, we will see % of research progress.

- History of made yerba: won't show yerba mate, which is in creation.

- If we click the "Hire" button in workers panels, and we didn't search for workers, we will get information about searching for workers first.

- Translations update.

- We can now create yerba mate, even if we got minus cash.

- Added short information about game start.

- Improvements to the information panel.

- Improvements to the created yerba mate panel.