New changelogs can be found at this link: Changelog
0.17 (Non-Steam Early Access) - 13.06.2021
- Hired worker's salaries will now rise (all is done automatically).
- Worker trait with salary raise is now working.
- Added new worker trait "Loyal" (worker will be less likely to leave the company).
- Changed "happy" trait, now worker mood is falling slower, but worker can be unhappy :-}
0.162 (Non-Steam Early Access) - 11.06.2021
- Workers with low moods will now leave your company.
- Worker's training is now locked by default (needs to be researched).
- Tons of improvements to tooltips
- Bug fixes.
0.161 (Non-Steam Early Access) - 09.06.2021
- Tons of improvements to sales charts, I had added information about total earnings (so we can see, if we lose or gain cash), when we hover bar we can now see monthly sales + I add text about how many months in sales your yerba is + other things.
- Bug fixes.
0.16 (Non-Steam Early Access) - 07.06.2021
- Exp gained from yerba creation is now based on the rate + yerba quality (before, it was the only rate).
- Added option for upgrading enemy companies (if we own 100% shares)
- Company level now affects shares earnings.
- Added option for settings yerba stats % focus by clicking the % text (input field).
- In not set text (yerba creation) game is now showing the actual % of stats set.
- Bug Fixes.
0.153 (Non-Steam Early Access) - 05.06.2021
- Added tons of new tooltips
- Bug fixes
0.152 (Non-Steam Early Access) - 04.06.2021
- Added Uranium Additive event + we need to unlock uranium (now it's locked by default)
- Tons of bug fixes :D
0.151 (Non-Steam Early Access) - 29.05.2021
- Yerba rates now count workers on training/vacations, etc. (it could cause a dumb situation).
- Now we need to unlock better loans (they are locked, we need to research them).
- Added tons of new tooltips + Loan tooltip update.
- Hovering worker mood icon will now show us % of worker happiness.
0.15 (Non-Steam Early Access) - 27.05.2021
- Added Global Random Events
- Added Awards Ceremony
- Added workers' skills impact on the yerba mate rate.
- Tons of bug fixe. PS: Thanks, Jennyverse, for fixing typos in English translation :-}
0.146 (Non-Steam Early Access) - 21.05.2021
- Added random yerba creation events (hype/quality/progress - lose or gain).
- Added yerba creation cost at the top of yerba creation panel
- Contracts are now available for longer
- Translations update
- Improvements to generating worker names/companies names in different languages
- Bug Fixes.
0.145 (Closed Alpha --> Discord + Google Form) - 20.05.2021
- Added shortcuts for main game buttons
- When we hover on a contract indicator, now it shows a number of contracts
- Bug fixes
0.144 (Closed Alpha --> Discord + Google Form) - 19.05.2021
- Added game Tutorial
- Added tooltips to buttons (when we hover them, main buttons).
- Tons of bug fixes
0.143 (Closed Alpha --> Discord + Google Form) - 16.05.2021
- Package quality is now giving bonuses, etc. I also added a rating system of package quality, so if we make premium yerba with a low-quality package, we will get a lowered rate.
- Yerba quality is now giving bonuses, etc., + it's affecting yerba price.
0.142 (Closed Alpha --> Discord + Google Form) - 14.05.2021
- Yerba popularity (country stat) can now rise (it's based on yerba sales).
- System packages types redo, right now, it is giving extra sales + it will raise creation cost. Except for it, We need to unlock other packages types. The default package is now 500g (before it was 50g).
- Balance: Lowered sales number for low rate yerba mate.
0.141 (Closed Alpha --> Discord + Google Form) - 13.05.2021
- Added The workers' training system, yep, took me a bit of time.
- Bug Fixes :-}
0.14 (Closed Alpha --> Discord + Google Form) - 11.05.2021
- Tons of bug fixes to Workers System
- improvements to contracts generation
0.139 (Closed Alpha --> Discord + Google Form) - 10.05.2021
- Added an option for selecting all workers in workers panel. We can now see a number of selected workers + each worker number type. There is also a training button, but I'm still working on that feature
- Update of Steamworks.net
- bug fixes :D
0.138 (Closed Alpha --> Discord + Google Form) - 7.05.2021
- Added mass workers dismiss
0.137 (Closed Alpha --> Discord + Google Form) - 6.05.2021
- Yerba focus % (additives) now have an impact on the yerba mate rate.
- Quality max value now got a small "Random" value.
- Chosen Countries are raising yerba creation time.
- After creating yerba mate, the yerba creation scrollbar will scroll to the top.
- First, yerba mates will be created faster.
0.136 (Closed Alpha --> Discord + Google Form) - 5.05.2021
- Now, we can close the "small information" panel with a left mouse click
- Added information about sliders sum != 100% (yerba creation)
- Now, workers gained experience is based on the yerba rate.
- Added information about slider's importance (yerba creation, with yerba creation, we are unlocking it).
- Bug fixes, + I added new bugs.
0.135 (Closed Alpha --> Discord) - 4.05.2021
- Added new bugs
- Added Contracts System
- Tons of bug fixes ;-}
0.133 (Closed Alpha --> Discord) - 1.05.2021
- After each yebra creation, the package appearance + additives + name will reset.
- Fixed bug with Sales charts (name of yerba)
0.132 (Closed Alpha --> Discord) - 1.05.2021
- Fixed bug with double "%" on research
- Fixed bug with sales charts with opened UI.
- Fixed bug with scrolling sales panel (hype was not always visible)
^^ Thanks @Leśnik :-}
- Tons of other bug fixes
0.131 (Closed Alpha --> Discord) - 29.04.2021
- BugFix: Fixed bug with additive repeat, thanks @fajny człowiek :-}
- Some other small changes, preparing for "Contracts" system
0.13 (Closed Alpha --> Discord) - 28.04.2021
- Price system is now working, + we are now getting information about price in the yerba review. Very low price = more sales = more fans, but this also means lower earnings, of course; too high-priced yerba will lower sales too.
- Added Quality Assurance. After yerba is 100% done, we can release it or progress with Quality Assurance %. 100% QA gives us a small rate bonus + if we release yerba without QA, we are risking about sales "incident."
- Main game buttons will be disabled on a final product made effects
- Click outside on the information panel will now wait for some time before activating (so we won't close it accidentally).
- Bugfix: Fixed bug with price tooltip
- Bugfix: Fixed bug with double - on created yerba list (income).
- Balance: Lowered yerba sales
0.128 (Closed Alpha --> Discord) - 26.04.2021
- Yerba In Sale will now be losing hype.
- Countries now give extra sales (before this feature was not working).
- Balance: Changed country distribution costs
- Balance: Added a bit of "Random" sales into fans system.
- Balance: Lowered gained fans
- Balance: Lowered sales of low rate yerba mates
0.127 (Closed Alpha --> Discord) - 25.04.2021
- Workers with each finished yerba are now gaining skill experience (in the future, it will be adjusted, bigger yerba = bigger experience).
- Bugfix: Fixed bug with multiplying yerba creation price
Thanks a lot, @SSKW
0.126 (Closed Alpha --> Discord) - 25.04.2021
- Marketer workers now have lowered speed (when working on multiple projects).
- Balance: Fans gain will now be lowered in far sales months
- Bugfix: Fixed bug with not gaining fans.
- Bugfix: Fixed bug with selecting "none" as 2nd additive.
- Bugfix: Fixed time pass on the Rate panel
Thanks a lot, @SSKW and @ttuho
0.125 (Closed Alpha --> Discord) - 25.04.2021
- Improvements to the credits panel
- Bugfix: Fixed error with game save after game has been closed.
0.124 (Closed Alpha --> Discord) - 24.04.2021
- When Hovering additives (yerba creation), except the additive name, we will now get info if additive is popular/ was used before.
- Bugfix: Popular additive shader was not working.
- Bugfix: In some cases, the game start/main GUI could open in the wrong situations.
0.123 (Closed Alpha --> Discord) - 24.04.2021
- If we hover on the country (yerba creation), it will now show us the country name.
- Minimal/max yerba price text is now changing (based on the available price).
- Bug Fix: Yerba creation price country multiplier won't work on the chosen country (start)
- Bugfix: In some cases, when we got Steam launched, the game could crash (on the start).
- Bug Fix: in some cases, we couldn't create yerba mate with cash on minus
0.122 (Closed Alpha --> Discord) - 23.04.2021
- Added information when yerba is removed from sales.
- Balance: Changed prices for marketing + given hype, required time.
- Balance: Changed unlock time of automatic orb click + changed price + time needed for marketing research
- Fixed bug with info about loading from an old version (it didn't save the last version)
- Fixed bug with not appearing small information panel + display change of it.
0.121 (Closed Alpha --> Discord) - 23.04.2021
- Fixed bug with Steam API on non-Steam platforms.
0.12 (Closed Alpha --> Discord) - 23.04.2021
- Bug Fixes + I had added new bugs
- Improvements to the fans system.
- Changed collider of the main character (buttons)
- If we clicked the yerba history button and got no yerba mate released, we will get information about the empty created yerba mates list.
- If we got other panels open, the main buttons will now be hidden.
- Improvements for opening panels.
- On the research button, we will see % of research progress.
- History of made yerba: won't show yerba mate, which is in creation.
- If we click the "Hire" button in workers panels, and we didn't search for workers, we will get information about searching for workers first.
- Translations update.
- We can now create yerba mate, even if we got minus cash.
- Added short information about game start.
- Improvements to the information panel.
- Improvements to the created yerba mate panel.