IF I'm holding a weapon while speaking to an NPC and using the left mouse button to advance the dialogue, the weapon fires or stiffens forward, which can hurt the character. This can knock them about, too, making it potentially dizzying to keep looking at them while I talk.
I'd like to request a logic gate producing the result asked for in the title. This way I can speak with Ingot without worrying for his well-being- or that of my lunch.