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How to get a following?

A topic by styrbjorn created Apr 25, 2021 Views: 284 Replies: 4
Viewing posts 1 to 3

Up until recently, most of my projects have been for learning purposes only, but two weeks back I started on a game that I have been wanting to create for some time. Instead of working on it in isolation, I thought it would be interesting to post a devlog to (hopefully) get people interested in the project. I am noticing a trend now, after the fourth update, that I am not getting as many views as I did with my first update. 
My question is, is this normal? Content wise, I feel that my later posts have been more interesting (more screenshots, etc.), so my thought is perhaps Itch boosts your first release of a game (even if it's not finished), while any following posts do not get this boost?
Either way, it would be interesting to know what's the best approach to get a following, since somewhere in the not so distant future I would love to get some testers for my game.

Moderator(+3)

The short answer is:

  • Be involved in the community, interact with others, help people asking questions. This might not be about you, but people will get to know you.

  • Share progress on social media. Every time you have something to share, show pictures, screenshots, unfinished content. Every start is slow, keep doing it for a few months, and you will slowly get some people interested.

  • Participate in jams, at least if can take criticism. People will look at your project and rate it based on others they’ve played.

There’s plenty more ways, but hopefully the ones I mentioned above will help on how to approach the next step.

Thanks so much for the great advice. I think I've got at least social medial somewhat covered, but I could definitely get better at that as well. As for community interaction, I guess I have to admit it has been quite one sided - I post stuff and hope that people will notice. I seldom reach out to others or discuss things in forums. Jams are fun, but kind of intense - I have participated in a few and it's been interesting for sure.

(+1)

Make a trendy game, if you don't enjoy making them I don't recommend doing it for the fame though, this way is working for me. I never published a game in hopes of it blowing up hell none of my previous games got played almost at all but I persisted  

This is also good advice. The same principle works for art - as long as you ride on the waves of memes you are more likely to get noticed. However, I am more interested in doing my own thing. Most likely, all I need is patience :)