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Floating animation of a BOAT in UNITY ;

A topic by 20BCG10106 created Apr 27, 2021 Views: 296
Viewing posts 1 to 1
(4 edits)

Hello, I’m a student of VIT BHOPAL

Name : Ansh Parashar

Reg . No. : 20BCG10106

 

So I’m going to show how to make an object(Boat) float on water .

So first we have to add water in our scene ,like this

You can get this on asset store if u wanted (i.e, LowPoly Water)

 

Now add a Floating object u wanted …..

I have add a boat like this 



Now ,we have to Create a script for the floating object(BOAT)

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

[RequireComponent(typeof(Rigidbody))]

public class floatobject : MonoBehaviour

{

    public float waterlevel = 0.0f;

    public float floatthreshold = 2.0f;

    public float waterdensity = 0.1250f;

    public float downforce = 4.0f;

    float forceFactor;

    Vector3 floatForce;

    void FixedUpdate()

    {

        forceFactor = 1.0f - ((transform.position.y - waterlevel) / floatthreshold);

        if(forceFactor > 0.0f)

        {

            floatForce = -Physics.gravity * GetComponent<Rigidbody>().mass * (forceFactor - GetComponent<Rigidbody>().velocity.y * waterdensity);

            floatForce += new Vector3(0.0f, -downforce*GetComponent<Rigidbody> ().mass , 0.0f);

            GetComponent<Rigidbody>().AddForceAtPosition(floatForce, transform.position);

        }

    }



So this Script will make your object float on water and this is it …… 





Further u can add script to the object to make it move …….

 

 Here are some references and source where you can download and find the material  : 

https://assetstore.unity.com/

https://answers.unity.com/questions/879712/making-an-object-float-in-water.html

https://docs.unity3d.com/560/Documentation/Manual/HOWTO-Water.html



THANK YOU.