The theme of powerful characters taking on powerful enemies seems to fit very nicely for characters slaying huge monsters, in the vein of Monster Hunter or (especially) Dauntless. But the Lumen rules seem to be geared towards mowing through hordes of mobs, instead of taking on a single, very powerful enemy.
Also, one of the tropes of such a game is to 'harvest' parts off a monster that can be turned into armor or weapons. That would also be a departure of the proposed 'random loot generation' in the SRD.
Obviously I will let this stew for a bit, but I was wondering if anyone had any thoughts about this.