hello! i often use this setup for cutscenes
if frame==0 then ______ end
if frame==15 then ____ end
ect.
so here is my setup.(simplified)
frame=0 mode=0 t=0 function tic() if mode==0 then t=t+1 cls() if frame==0 then map() map() map () end if frame==15 then map() map() map() end ect end end
however, when i run it, the third map that contains a 16x16 sprite overlaps its own frames. (the other two are backgrounds)
and map() is just simplifying it.
and i cant figure out how to get it NOT to overlap the frames of Map() 3.
is this a change in api? because this stuff used to work. or at least with x/y's and variables and sprites
thanks, hope you can help,
jackj106
(ps: i also tried containing this in functions)