- This may be too difficult for a tutorial chapter. I did not find myself challenged during my playtests, likely because I designed the system and know the ins and outs of it too well.
- Chapters in the full release will not require the player to beat each and every encounter. In fact, early encounters will be used as filters to determine how powerful the character is, and shunt them into different paths from there.
- Most of the playtesting was done with weapons, and the attunements were not used heavily. So there may be some imbalances there.