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Prefab actors lose lightmap once editor reopened

A topic by boxofapps created Sep 07, 2017 Views: 722 Replies: 3
Viewing posts 1 to 4
(+1)

Is it intended that once you reopen the editor all actors under a prefab loses the lightmap?

Also is there a way to select prefab parent by default instead of selecting actors? So it works more like a group.

Developer(+1)

When you reopening the map, all prefab actors will be reverted to saved prefab version, that unfortunately will also invalidate actors' lightmap data.

It's not ideal, so in next update, only those whose prefab has been changed will be touched when reopening the level.

For select parent prefab, currently you can use "Shift+Alt+S" hotkey (or through right click context menu).  I plan to add "group" feature in later updates.

"It's not ideal, so in next update, only those whose prefab has been changed will be touched when reopening the level."

That would be great thank you!

Developer

1.0.5 update is now live,  the lightmap lost issues should be resolved. Let me know if you still run into any issues.

(Please note that for those whose prefab changed since last edit, the actors will be re-spawned to reflect the change, hence their lightmap need to be rebuilt)