(This job is no-commison but will fully credit your work in the game, playstores, publications, and social media. There will be a simple-written formal agreement once you join.)
Qualifications:
• AI/NavMesh and Procedural Animation (in terms of looking for a programmer)
• Experience with Unity
Timeframe:
• 1 - 1.5 weeks
Boss Level Requirement:
• The major things from that list are weak points and gravity - though the existing systems could use a looking at and refinement, those two systems are the MAJOR things
Hello, my name is Zachary and I am the game writer for Ruins of C'thel.
Studio Shwammies (a five member Las Vegas based team) is in the final stretch of development for our free-singleplayer-game, Ruins of C'thel, on the Google Play store and Itch.io.
(None of the team, myself included, will make money from this project. We all met in a game jam looking to make something affordable, accessible, and without financial ties.)
It will be a short game, about a 15-30 minute playthrough. Currently, we need support finishing our boss level. Here is some links so you can get a feel for the game.
Thank you.
The Team:
Programming: Parker Colon, Laryna Billinghurst, and Jared Hansen
Music & Audio: Michael Spicer
Game and Level Design: Laryna Billinghurst and Parker Colon
Art: Laryna Billinghurst and Parker Colon
Narrative: Zachary Fried
https://www.linkedin.com/posts/zachary-fried-912565165_studioshwammies-narrative...
https://www.linkedin.com/posts/zachary-fried-912565165_studioshwammies-globalgam...