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TIC-80

Fantasy computer for making, playing and sharing tiny games. 路 By Nesbox

[CANCELLED] TIC-80 Collab16 I (Developers Wanted)

A topic by Rami Sabbagh created Sep 14, 2017 Views: 1,443 Replies: 17
Viewing posts 1 to 11
(15 edits)

Update: the Collab16 has been cancelled

Hello everyone,

TIC-80 Collab16 is a "16 game in 1 cartridge" made by 16 different developers (Not finished yet),

The limited TIC-80 resources has been divided for 16 games, with the following limits for each game:

  • 4039.875 Character of Lua code.
  • 32 Sprite, there will be 1 game with 16 sprites only, because of menu sprites.
  • 1 SFX waveform.
  • 4 SFX slots.
  • 8 Games will be able to use 1 Music Track.
  • 120x32 Map area.

Contributing:

Base cartridge: https://tic.computer/play?cart=206

In order to contribute, you will have to select your resources slots:

1. Game code:

The menu has the 16 games code stored in a table, each game should pick one of the available slots: 0 -> 15

Here's the game skeleton that you may use:

do --Used to scope each game local variables
GM[0].N = "Game Name"
GM[0].A = "Author Name"
GM[0].T = function(self) end --TIC function
GM[0].S = function(self) end --scanline function
GM[0].I = function(self) end --Init function, called when the game is selected
end

Global variables use by the menu code:

GM <- The table holding all games
m = math
flr = m.floor
rnd = m.random
pr = print

2. Spritesheet Areas:

If your game uses sprites, then you will have to pick one of the first 8 areas, and if your game will also use Map, then you will have to pick an area from the second 8 areas (starting from area #8)

3. Map Areas:

If your game uses the map, then you will game to pick the map areas with the same id of the sprites slot that you used.

Note: The map sections are numbered incorrectly, just minus the id in the picture by one.

4. SFX:

Each game will be able to:

  • Define it's own single waveform (You will have to collaborate with other developers inorder to get good sfx ;) )
  • Use 4 SFX slots (They have to be in a row).

Note: the waveforms are numbered from 0 to 15 starting from the top.

5. Music:

Since TIC-80 has only 8 music slots, then only 8 games can use a single music slot.

6. Menu Icon:

You will have to replace the menu icon with (your game code id + 1) slot in the FG tab in the spritesheet.

Reserving a slot:

The final cartridges merging process will get stuck if 2 games uses the same slot of a specific resource, that's why I decided to create a 'reserving system', This doesn't mean that you will be able to fully reserve a slot for your game, but, it will be good to tell people that someone is already using this slot, at the end, the first game that submits will claim the slots it used.

To reserve a slot, comment here with a message in this format:

I'll reserve those slots:
- Game code: 0-15
- Sprites: 0-F / 'Not Used'
- Map: 8-F / 'Not Used'
- Waveform: 0-15 / 'Not Used'
- SFX: 0-60 (The first used SFX slot number) / 'Not Used'
- Music: 0-7 / 'Not Used'

Submitting a game:

To submit a game, upload it to the TIC-80 website under the 'WIP' section, and post a message here with this format:

My submission game:
- Link: (Insert the link to the TIC-80 game here)
- Game code: 0-15
- Sprites: 0-F / 'Not Used' (And tell here if you have free slots that any other developer can use)
- Map: 8-F / 'Not Used' (And tell here if you have free space that any other developer can use)
- Waveform: 0-15 / 'Not Used'
- SFX: 0-60 (The first used SFX slot number), (And tell here if you didn't use all the 4 slots, specifying which slots you didn't use) / 'Not Used'
- Music: 0-7 / 'Not Used'

At the end, I'll merge all the cartridges myself.

Reserved slots:

Game code:

Slot 0: Makki99
Slot 1: pixelherodev
Slot 2: egordorichev
Slot 3: jackj106
...
Slot 5: niltic
...
Slot 8: Trelemar
Slot 9: softmagician
...
Slot 15: ChildishGiant

Sprites:

Slot 0: Makki99
Slot 1: pixelherodev
Slot 2: egordorichev
...
Slot 4: niltic
...
Slot 8: Trelemar
Slot 9: softmagician
Slot A: jackj106
...
Slot F: ChildishGiant

Map:

Slot 8: trelemar
Slot 9: softmagician
Slot A: jackj106
...
Slot F: ChildishGiant

Waveforms:

Slot 0: ChildishGiant
Slot 1: niltic
...

SFX:

Slot 0-3: softmagician
Slot 4-7: niltic
...
Slot 60-63: ChildishGiant
---
Might use: pixelherodev

Music:

Slot 0: softmagician
Slot 1: niltic
...

Submitted games:

No submitted games yet.

I'll take:

Game slot: 2
Sprites slot: 2
Sfx: no sfx
Music: no music
Map: no map


Thanks :)

(+1)

Reserved Successfully

(1 edit)

I'll take:

Game slot: 8 

Sprites slot: 8

Sfx: no sfx 

Music: no music 

Map: slot 8

Reserved Successfully

if you want, i could make a condensed version of one of my games. just tell me what slot you would want me to use. :)

(4 edits)

i will take:

game slot #3

sprite slot#3

map slot#10

maping spritesA

no music

no sfx

i would make a small version of pokey the hedgehog 2 arcade mode, but only pokey.

Recerved Sprites slot #10 ('maping sprites'), And you can't take more than 1 sprites slot...

oh yeah no duh sorry :P

ive scraped that approch but will use the same values other than two sprite slots. i will just use the BG one sorry for confusion :P

(1 edit)

I'll take:

- Game code: 5

- Sprites: 4

- Map: Not Used

- Waveform: noise for effects, and triangle (or something similar) for music

- SFX: 4-7

- Music: 1

Recerved Successfully

My submission game:

- Link: https://tic.computer/play?cart=218

- Game code: 5

- Sprites: 4 (sprites from 422 to 439 are not used)

- Map: Not Used

- Waveform: noise (1) and triangle (2)

- SFX: 4

- Music: 1 (4 patterns used)

(3 edits)
My submission game:
- Link: https://tic.computer/play?cart=211 
- Game code: 0
- Sprites: 0 (free sprites: #278, #279, #295, #308-#311)
- Map: Not Used
- Waveform: Not Used
- SFX: Not Used
- Music: Not Used

Thanks for your submission !

Willl update the main post tomorrow.

just mentioning, my game uses a same feature (just for hi score) im using PMEM (0) and pmem(1)

(4 edits)

I'll take these slots:
- Game code: 6
- Sprites: 3
- Map: C
- Waveform: Square wave for music (5), noise for SFX (6)
- SFX: 8
- Music: 3

(2 edits) (+1)

Well... I guess that because this collab16 is not active anymore, I can merge all the cartridges myself. oh nvm it has been cancelled

I'll reserve those slots:

- Game code: 3

- Sprites: 3

- Map: 11 

- Waveform: Not Used 

- SFX: 12-15 

- Music: Not Used