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Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

recommendation for stuff to add

A topic by sharptile created Sep 16, 2017 Views: 706 Replies: 5
Viewing posts 1 to 5

could you ( dev. ) pls add manual control? example:  you control the muscles to move the creature by clicking or binding keys to the muscles or anything similar to that....

Developer

Surprisingly enough I get this request quite frequently. Being able to manually control the creature goes completely against the whole point of the simulation, so that's probably never going to happen.

DAAAAAMNN!!! thats a bummer..... :(

Could you add a Checkered Bord Pattern to the background, so it's easier to see the Creatures Travel?

It would also be great if the created creature could implement his experience from various testing - for example, if i simulate him in "running" task, he could use the gained experience if used in  "climbing the stairs" task and so forth. I dont know is this very hard to code, but the feature would be awesome :) 

Need original name to search for this simulator, like: 

Motiolution
Neurolution
Neurofit: Raising of Artifical Life