Hi & thanks for making Skinn Pro
I bought it in desperation yesterday not knowing exactly what it can do because skinned mesh's are the bane of my life at the moment.
So I'm developing a Unity game that relies heavily on facial blendshapes and being able to change clothes in game.
I'm using the original MBLabs characters with Blender 2.79 because of license reasons.
Anyways I made a mini skirt fitted it to my character deleted the mesh and Exported armature and skirt as fbx.
Then in unity I make the skirt a child of the character and attach my copyBones script to the skirt it copies the bones from the character to the skirt with a bit of code like this.
targetRenderer.bones =
sourceRenderer.bones.Where(b => targetRenderer.bones.Any(t => t.name == b.name)).ToArray();
That was working fine until recently
Then on some models the skirt just disappears?
Skinn helped me find the possible problem...
The characters with working skirts have 8 more bones than the models where the skirts disappear
I have removed 4 bone finger bones on each hand in later models because mecanim wants 3 finger bones not 4
This seems to be what is causing the problem, but I am not sure because I can't find information about this subject.
I am asking for your advice regarding the capabilities of Skinn Pro and would welcome any other advice or recommendations you have.
Can Skinn Pro help with this problem?
PS I am very happy with my purchase I like how unintrusive it is & I'm sure it will help me in the future my character have around 200 blendshapes for character creation & many expressions.
Thanks in Advance
Roy