Rating its screenshots:
I like the graphics like distance, shadows, (maybe floor-tiles could be less "smooth"? e.g. rather shadowless and just few objects on this feedack-section's pic: tiny stones/leaves), anyway I like the rocks, while the tinier version look less square-shapes, bit roundy & more irl-typed.
The walls and floor at the green-enemy looks cool, I like the bricks in animation: not just mirrored in same size, your version looks awesome. Just the enemy could get better facial-details (eyes, mouth) & skin, slimey looks nice but the rest just quite 'lime' in colours, its head looks more 3D while his eyes and mouth looks 'coded' than aesthetic like wall's, etc. more with tiny bits or reflections, chibi/kawaii-eyes, etc. not exactly in this way just as reference to: could look more different than currently there.
I guess top-left bar in red = health, blue = magic, green = timer? at least those ones are standards in some games and that's how I'd refer to them just by its visuals/previews. Cool nick for this game & I originally spotted it by sub'ing the feedback-area of this community, while the texttitle sounded interesting next to a new game that could get additional thoughts by users, which maybe inspires others by features or in case you'd think of adding translations?
My device being bit laggy when playing webgames, low on storage still a youtube-trailer could be awesome? or if you're on twitch and sharing let's-plays on that platform or being on discord, etc.?