Hello, Cairn4 - I have played Mewnbase a year ago, then skipped a couple updates and now I came back to see what changed in the meantime :)
Rock crabs: I like! I mean, I don’t like to be attacked ;), but I enjoy that the world now has some life and more unpredictability. Can’t wait to see what’s next, now that the systems for wandering creatures are in place.
Autocrafter: cool when works, but I had at least one occasion when I wanted it to make something like engines, had all the stuff in reach, but after making one it would not do anything. Adding/removing jobs and upping quantities did nothing. Maybe I don’t understand all the requirements, or how to add jobs to make more complex stuff? I could use a tutorial on this. But other times it worked and helped me make RTGs from radioactive ore I dumped in the bins after a dozer trip.
Dozer: very helpful! Speeds up clearing terrain for bigger base/roads significantly. And with own oxygen generator and storage, it’s an all-around quality-of-life upgrade.
Recipe rebalancing, more uses for scrap: makes perfect sense.
New items like power pack: didn’t use, but probably a lifesaver for some people ;)
TL;DR:
- liked all the new additions,
- autocrafter is either hard to use or buggy,
- new favorite way to die is: hurry back to base from an artifact-hunting expedition, break a front wheel in the buggy, get out of the now useless turning-in-circles vehicle, and suffocate while running.
Saw on Trello that you are thinking about full controller support - would love that! Playing Mewnbase with a gamepad on the couch would rock (and save people some wrist strain from clicking).
If you ever release this on GOG, I’ll buy again :)