You may see some of these crop up later in development!
A Jam about time
In its shortest description: Time traveling roguelite top-down looter shooter with branching timelines. Gunfire combat with near insta-death PvE, but with player precognition.
Beacon system: place a beacon to go backwards in time to the moment it was placed
Two options: Move your body backwards, this splits the timeline and adds instability
Move your mind backwards, this doesn’t split and doesn’t add instability: akin to savescumming
Placing beacons, or pulsing spends fuel.
Killing enemies rolls for loot (retroactively)
You have a primary (blue), secondary (orange), passive (two green symbols) and a fuel spender (up to 2 purple symbols). You find as you defeat enemies (kind of an arena looter-shooter) and the purple fuel that's dropped from specific enemies allows you to time travel or manipulate the battlefield (slow down local time, speed it up, precognition and timeline splits)
Artstyle:
Shades of grey for environment/enemies
Yellow for time travel or precognition
Blue for primary
Orange for secondary
Green for passives
Purple for fuel
Red blood?
Weapon Platform
Primary
Sniper Rifle
Shield
Pulse Rifle
Arc Drive
Auto Rifle
Gore cannon
Gather gore and shoot it (extra chunky)
Tether Lazer
Place spike on the ground, a lazer/plasma beam extends from the spike to you and cuts stuff up
Lethal Grenade
Secondary
Sidearms
Flak cannon/shotgun
Extendable saw blade
Utility grenades
Flash, stun, smoke
Back Booster
Speed boost
Bullet destroying pulse
Passives
Invisibility
360 Vision
Blow up on death
Recharge speed (overdrive)
Bleed
Corrosive
Holding charges up weapons
Speed on kill
Fuel Spender
Slow Grenades
Speed Grenades
Beacon
Pulse Emittor
Pulse grenades
Warp Drive
Time Travel
To avoid paradoxes, every time you create a copy of yourself, you must split the timeline. Any action, on your past self will not affect you since they are an alternate COPY of yourself. Precognition, or warping your mind, does not split (gameplay wise, a savescum)
Story
You start locked a room, a few moments later, a frame like you with a smaller identifier warps in your room. You kill them and gain the key to exit as well as your base loadout. After defeating the waves of enemy, a final door opens with a fuel spending device. If you use it, you are warped back to the start and instantly killed. Camera pans to the killer and another playthrough starts