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Original "Design Document"

A topic by Pale Deer Studio created Jul 11, 2021 Views: 90
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Developer

You may see some of these crop up later in development!

A Jam about time

In its shortest description: Time traveling roguelite top-down looter shooter with branching timelines. Gunfire combat with near insta-death PvE, but with player precognition.

 

 

Beacon system: place a beacon to go backwards in time to the moment it was placed

 

Two options: Move your body backwards, this splits the timeline and adds instability

Move your mind backwards, this doesn’t split and doesn’t add instability: akin to savescumming

 

Placing beacons, or pulsing spends fuel.

 

Killing enemies rolls for loot (retroactively)

 

You have a primary (blue), secondary (orange), passive (two green symbols) and a fuel spender (up to 2 purple symbols). You find as you defeat enemies (kind of an arena looter-shooter) and the purple fuel that's dropped from specific enemies allows you to time travel or manipulate the battlefield (slow down local time, speed it up, precognition and timeline splits)

 

 

Artstyle:

Shades of grey for environment/enemies

Yellow for time travel or precognition

Blue for primary

Orange for secondary

Green for passives

Purple for fuel

Red blood?

Weapon Platform

Primary

Sniper Rifle

Shield

Pulse Rifle

Arc Drive

Auto Rifle

Gore cannon

Gather gore and shoot it (extra chunky)

Tether Lazer

Place spike on the ground, a lazer/plasma beam extends from the spike to you and cuts stuff up

Lethal Grenade

Secondary

Sidearms

Flak cannon/shotgun

Extendable saw blade

Utility grenades

Flash, stun, smoke

Back Booster

Speed boost

Bullet destroying pulse

Passives

Invisibility

360 Vision

Blow up on death

Recharge speed (overdrive)

Bleed

Corrosive

Holding charges up weapons

Speed on kill

Fuel Spender

Slow Grenades

Speed Grenades

Beacon

Pulse Emittor

Pulse grenades

Warp Drive

Time Travel

To avoid paradoxes, every time you create a copy of yourself, you must split the timeline. Any action, on your past self will not affect you since they are an alternate COPY of yourself. Precognition, or warping your mind, does not split (gameplay wise, a savescum)

 

 

Story

You start locked a room, a few moments later, a frame like you with a smaller identifier warps in your room. You kill them and gain the key to exit as well as your base loadout. After defeating the waves of enemy, a final door opens with a fuel spending device. If you use it, you are warped back to the start and instantly killed. Camera pans to the killer and another playthrough starts