Hey! Apologies for continuing to spam this subforum :). In developing my mod, I've run into a situation where I want to grant specific traits after a quest is completed. Something like
"Rewards" : [ { "Trait" : "exleg" } ]
would work, but an even more flexible solution would just be to run arbitrary console commands, e.g.
"Event" : "OnComplete", "Run Console Command" : "givetrait exleg"
Yet another tall order; apologies :). Also, would it be possible to implement a "removetrait" console command? Sometimes I want to remove specific traits/mutations to assess particular behaviors.