Hello everyone! I have been working on my second Java project for a couple months now and I would like to share my work so far. Sporestride is a 2D pixel art based platformer centered around a little mushroom guy. Maybe I will name him Mush for now? Anyways, Mush's main ability is to transform into a spore bubble that can pass through certain obstacles and stick to the environment. The main theme I am going for is a contrast between nature and industrial elements, which will become more apparent as I add more aesthetic features to the levels. The game is written in Java and so far I have a level editor and the core movement mechanics implemented.
I have already made a couple of devlogs on YouTube (the first videos I've ever uploaded before too, hooray!), which you can check out below. Major improvements have been made since these devlogs, so I will be posting a new one in the next couple of days.
My goal with doing these devlogs is to get feedback from the community and hopefully making these will help me stay committed to the project.
Anyways, I really appreciate you checking out this project and I would love to hear feedback!
Sporestride Devlog #2: Saving and Loading Levels!
Part of the level editor's saving and loading functionality has been changed since this devlog, which I will elaborate on in the next one.
Sporestride Devlog #1: Starting the Level Editor & Basic Player Movement