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Redaxium (CRPG)

A topic by redratic1 created Jul 26, 2021 Views: 461 Replies: 4
Viewing posts 1 to 5
(1 edit) (+1)

The path has been long, almost too long. What started as a simple idea became years of commitment.

Unlike most of my projects this was one I never  felt any desire to quit.  It stuck and never aged.

The idea started as being about an experience where you trek through a world fighting your way through while being inundated by remnants of some sudden hostile take over.  It was to be quite linear and only about the creativity I could give the foes and the claustrophobic surroundings on your way to the final showdown.

 I also felt with the addition of some story I could do something different to  enhance the immersion.

Yet as you see from the screenshot it grew into something much bigger. I created many places that were large expanses. I could see how I could weave them together into a full world. I used Random Encounters as glue so as you travel between the areas and you can come upon what lays between.

Such a big world implies a lot.  It would be boring if you couldn't specialize yourself and become the person you want. If you could this opens things up so you have the freedom to fight your way to the end much more personally.  

With many areas, must come many stories.

Somehow the player will beat this game and will face many terrible creatures along the way. But you must face the world they've taken over, and those they may be manipulating. Maybe it's some of the people you think are terrible that are the real monsters.

Who exactly are the world's inhabitants? They needed to be a little more interesting than some idle groups of innocent civilians. 

I decided there was to be a split between 3 major factions, humans, robots, and hybrids thereof . They have their petty conflicts to deal with. For example how do they share power and resources and trust each other? If they are in this world they must deal with chaos in it too. 

Do you unite them or push them out of the way by some means of force? Maybe something worse. That is the game.


It is still a work in progress.


https://redratic1.itch.io/redaxium

(3 edits)

I made the game's coming soon page visible today on Steam. It should show up momentarily.

I have a lot of work ahead of me preparing for release. But if you want more details than the OP devlog post offered,

the coming soon page says a lot.


edit: https://store.steampowered.com/app/1577940/Redaxium/  there it is

(1 edit)

I moved the game release date by 1 day. 

Game releases in about 1 hour.

If you're interested in buying it remember to read the store page.

There will be a 15% launch discount going.

Hello, tomorrow is last day the game will be at a discounted price.


I've done updates almost every single day. I look forward to slowing down and taking my time this point on.


I feel the game has come a long way in a week. From breaking then fixing the GUI, to getting night sky to work (easier than I thought), to combat adjustments, and even new soundtracks!

Ofcourse various bugs needed fixing. 

Importantly, I even got around to giving out keys to my testers and a few others.


I'm not to sure what the future holds. Should I make an intro movie? Better tutorial? I sense some would like the GUI to shine more.


The game managed to achieve an all-time peak of three concurrent players! That was pretty exciting when it happened.

 I somehow expected more but it may have been the timing of release.