Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AVALON VR

A fast-paced VR action game with ranged weapons, melee weapons, and magick. · By Azarath

Vive opinion and problems.

A topic by Nikodsem created Aug 03, 2021 Views: 266 Replies: 3
Viewing posts 1 to 2

Well, i tried to run the game on vive, and succeeded. Game did run smoothly even on my pc (gtx 970, i5-4460 and 8gb of ddr3 ram) It took me a second to realize how activate the guns because on the controller used for dashing the first action button is also a 180 degree turn, also all of the sounds stop after you enter steam vr menu in the middle of the game (it might be a problem from my side but not sure), still the game has a lot of potential and can't wait for another update with the shield and lightning! 

Developer(+1)

Yeah figuring out the input mappings for the Vive was a little tricky since the Vive wands are different than pretty much every other controller, plus I couldn't test it myself. Also makes it difficult to explain the controls since it's different for every controller. I'll have to put some charts together at some point. Down should be the button to activate the guns, and right should be the 180 flip. If you have any ideas for better Vive controls I'm all ears, I was mostly just guessing. 

I don't have an issue with the sound stopping when opening the Steam VR menu so that might be on your end.

Also the shield and lightning is already in the game :P Unless you're just referring to the additional lightning abilities I have planned. But if you couldn't figure it out I try to explain it as best I can in the controls video.

(1 edit)

It seems i can't read english anymore cause i thought to get the lightning you were supposed to reach like: right hand to the right and left to the left. and for shield i thought you just had to grab air XD. Anyway, got back into vr and checked, then i realized that when you click Right-down on the touchpad it detects it both as turn 180 and activate guns, I also checked the audio issue and i think i found what's happening when audio devices change the game doesn't regain audio. Oh! i almost forgot i somehow managed to bug myself, I don't know how all i know is that i think i was in the slow-mo, someone spawned in my character model, then i died and didn't respawn, i couldn't do anything except looking at the enemy's that still shot in my way

So my ideas are:
1. Somehow change the down-right button on the touchpad so it won't confuse people that will try to figure the controls by themselves
2. Change the sensitivity of turning around cause i sometimes wanted to activate my gun while looking at the enemy and started turning.

Everything else works perfectly fine (if you want a tester with vive wands i would love to help)

Developer

Ah yeah it's right to left and left to right :P And then above your head for the shield.

I don't think I'm able to bind down-right separately, it seems it's just activating both right and down. I might just have to remove the 180 turn for the Vive.

@ #2 That's a pitfall of the Vive wands, the buttons are on the same area used for movement... hmm... I'll have to add a sensitivity adjustment in the future.

I've encountered the slow motion bug once myself, haven't been able to pinpoint what causes it, and it seems impossible to reproduce. Although probably not a huge concern since I'm going to be removing it altogether anyway, since it won't be compatible with multiplayer for obvious reasons. And multiplayer is going to be a huge focus. So I'm thinking of replacing it with temporary invisibility.

I saw you joined the discord server so we can talk more there.