Hi itch,
I've just finished my 4-year bachelor study 'Music Design for Games & Interaction' at the University of the Arts Utrecht and I'm looking to collaborate with game designers. During my studies, I learned how to build interactive music systems in FMOD Studio and Wwise. I don't consider myself a highly experienced programmer, but I know how to code and I don't have much trouble learning and getting used to new languages and game engines or frameworks.
My strengths are:
- Music with a strong melodic theme
- Polished Production
- 8-Bit, 16-Bit and anything 1990s (I own two racks full of synthesizers from this period)
It's a bit difficult to describe music in text, so I recommend listening to some of the tracks I posted below.
I'm looking for projects that are on a professional, industry-standard level, that would look good on my portfolio and where the game would benefit from my music.
My Music:
Step By Step
An electronic piece with a strong melodic theme, which would fit well with a 2D platformer.
Link: https://soundcloud.com/lvdh/step-by-step
Cold Days (Cat Village Theme)
A track written for my christmas game 'Binky's X-Mas Hunt 2020'. Since the game has influenced from platformers from the 90s, I wanted to pay homage to music from this period. For this I used several synths and sample CDs from the early to mid-90s to create a funky, x-massy theme for the opening level of the game.
Link: https://www.newgrounds.com/audio/listen/1000252
Somewhere In The Forest (Music for an RPG forest area)
A peaceful forest theme with multiple versions, each made for a different time of the day. Shows more of my calmer side, musically.
Link: https://soundcloud.com/lvdh/somewhere-in-the-forest-day-evening-night-dawn
Undercooked Underling (Theme of Omelette)
I wrote this theme for one of the main villains of a Sonic fan motion-comic called 'Sonic Legacy'. This villain is a bit quirky, so I wanted this to be reflected in the music.
Link: https://soundcloud.com/lvdh/undercooked-underling-omelets-theme
Step By Step (8-Bit)
This is the same piece as 'Step By Step', but an 8-bit version. With retro-styled games, I find it important to stay within the limits of the soundchip of the console we're emulating, in order to get a more authentic sound. Instead of using full chords, I made use of fast arpeggiated chords.
Link: https://www.newgrounds.com/audio/listen/974124
Gyrus: Rivalry of the Gods
This is a trailer for an upcoming game called 'Gyrus: Rivalry of the Gods'. This project shows more of my darker musical style, using distorted guitars, heavy percussion and unsettling sounddesign.
Link: https://twitter.com/i/status/1408395400361480197
Interactive Works:
I've also made some games myself, using Game Maker Studio 2 and Unity.
Binky's X-Mas Hunt 2020
I made this game for christmas, including the soundtrack. It's an homage to platform-games from the 1990s. The soundtrack pays homage to the styles that were popular during that time and also to music from certain games I grew up with.
Link: https://lorenzovdh.itch.io/binkys-x-mas-hunt-2020
Techno Mouse (prototype)
The idea for this project was to create a game where the soundtrack gets created by every interaction between the player and the game objects.
Link: https://lorenzovdh.itch.io/techno-mouse-prototype
If you're interested in collaborating with me, send me an e-mail at: lorenzovdhmusic@gmail.com or send me a message on itch.