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road map Sticky

A topic by loren schmidt created Feb 06, 2016 Views: 1,350 Replies: 15
Viewing posts 1 to 5
Developer(+1)

if you're curious about upcoming features or what dungeon decorator will look like on down the road, i've laid out a road map for future development!

Developer(+1)

dungeon decorator v. 0 (out now)

vacuumflowers.com/gardener

groundwork on engine + editor programs

live edit

platformer character

tile editor

  • flip + rotate tiles freely
sharing, save + load
  • share easily via datauri
  • save offline to .png file
Developer (1 edit) (+1)

dungeon decorator v. 1 (out later this week)

text tools

  • signs
  • characters with dialogue
  • environmental text

expanded character roster

  • platformer character (moves along ground + jumps)
  • crawly (moves along ground)
  • bat (flies, ricochets off of walls)
  • shuttle (nongravitational, path guided by environment)
  • chicken imp (flaps to fly short distances, like flywrench / birds in joust)
  • all characters can either be autonomous, or player controlled
(+2)

how about ladders

(+1)

This!

Vertical movement is kind of a problem currently. It's easy to travel down and to the side, but not up. Ladders would help immensely.

(1 edit) (+1)

I dunno... I kind of like the idea that holding the up arrow should instead be used for the character to tilt its head back and shoot a beam of white light into the sky, causing mushrooms to sprout on the ground around it while will-o-the-wisps fill the air.

(+2)

Well, sure. That can be for any time you're not touching a ladder.

Developer

i'll file the mushroom growth beam idea for future reference

Developer(+2)

ladders:

i'm planning on adding ladders! i have the same feeling about vertical movement. i plan on adding at least one character who can't jump at all (something in the vein of lode runner) and i think ladders would be useful both for that character and for the other characters.

i think the way i'll implement it is by adding a ladder to the entity palette. any tiles you paint ladders in will be climbable. ladders will have a default appearance, but you'll be able to swap in any sprite you desire, so you could make climbable vines, bones, etc. if you desire.

i'm also currently implementing tiles which push you, which can be used in various ways to move upward.

Developer

i just wrapped up a few other features, and have started working on ladders! they'll be in the v. 1 release

(+1)

currently water (the plain white tile) can work well as a ladder placeholder

Developer

good point!

(p. s.- there is an animated water top sprite above the white square which is functionally identical)

Developer(+1)

dungeon decorator v. 1 update

things are coming along! i've done most of the heavy lifting, and am working on integrating the new text tools into the editor and adding a couple of much requested features. as soon as everything's working i'll post the new version publicly!

estimated release date: later this week.

text tools

  • signs - working! still need some editor tools
  • characters with dialogue
  • environmental text - working!

expanded character roster

  • platformer character (moves along ground + jumps) - working!
  • crawly (moves along ground) - working!
  • bat (flies, ricochets off of walls) - working!
  • shuttle (nongravitational, path guided by environment) - working!
  • chicken imp (flaps to fly short distances, like flywrench / birds in joust) - working!
  • all characters can either be autonomous, or player controlled - on the to do list

additional features

  • revamped save format (more human readable, also can store environmental text)
  • pushing tiles (can be used for water currents / wind / one way passages / gravity zones) - working!
  • ladders - in progress

w00t w00t! Can't wait to give it a try!

Hi, there,

Any chance you could extend/relaunch the hurricane relief bundle? It seems like it was only up for a short while. In any case, I only found out about it after it ended. And there's still lots of hurricane relief to do!

Hi there, just curious if you ever got close to releasing a version 0.1 of this. It's a pretty amazing thing and would be a shame if 0.1 is just sitting on a hard drive somewhere.