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I Am Overburdened

A silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots. · By Spidi

1.0.2 balance hot-fix

A topic by Spidi created Nov 05, 2017 Views: 304
Viewing posts 1 to 1

The "balance hot-fix" is here :) !

It actually has some non balance related updates too, but I primarily put out this build due to hellish :P difficulty problems in the nightmare mode of the game (sorry for the bad pun).

Keep in mind, that this is (as its name states) a hot-fix and not a fully finished elegant solution to alleviate all the problems with the early game on nightmare difficulty. More updates and fixes will come for making the nightmare mode less frustrating, but it will take some time. Probably all the planned fixes will be rolled out during the next two weeks though ;) .

Balance

  • Few item attributes were tweaked to be less punishing (Commonplace armor pants & Stocks).
  • Starting player attributes for nightmare increased (+1 starting Vitality & Speed).

Again, this makes the early parts of nightmare less punishing, but it still can be ridiculously hard :| . Will fix soon.

Ease of use

  • Traditional focus driven menus can be navigated with the W, A, S, D keys now. These are fixed and can not be remapped as the player controls, but if you use the default W, A, S & D keys to move around you don't have to change hands when entering the menus from now on ;) .
  • Players claimed, that the game starts really loud for the first time. I lowered the default value for the master volume to 5 from 10. This will not effect existing settings, those stay the same.

Localization

  • Some localization characters (e.g.: ß, È/É/é etc...) from the "tiny" font were missing. Now it has almost all the Latin-1&2 glyphs.
  • Many text grammar errors and typos were fixed (mostly in item descriptions).

Another really important note about updates:

I'm a big believer in open development. This way players can follow how something progresses and they can learn about the development process. I documented (blog + video series) the making of the game :) . Another big aspect was task management. From the very get-go anyone could check every single day how I Am Overburdened was progressing and this is still a possibility ;) !

I have an open trello board. If you never heard of trello it is essentially a fancy webpage for managing your TODO lists. I tidied it up during the weekend and added all the tasks for the upcoming updates (tasks what I'm going to work on in the next few weeks).

Here it is, you can check it any time what I am currently working and what is going to be released in a few days:
Magic Item Tech - I Am Overburdened Trello Board

Stay tuned for more ;)!