Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Silk (v 5.3)

A topic by GH-MrSomebody created Aug 21, 2021 Views: 1,151 Replies: 2
Viewing posts 1 to 2

Ok, is it the *OLD* way  (hi Physics helps)  or the  *NEW* way   (hi Wits helps) ?

New guide says "improves wits"    but *PRODUCTION* shows something else:    (NONE are farmers)

11.6    --- High Physics guy  [0 wit]
7     --- High Wits guy (low Phy)
2.6     --- 2 Phy, Mod wits     (& no sickle)

[w/o tools it's closer but hi PHYSICS guy still tops]

Seems to me, contrary to the guide, the old  "High Physics"  is still the major production factor!?

Someone please check the code & confirm this---thanks.      (just missed Med Quest---"Magic Cloth" [uses SILK!] b/c took to long!)

(1 edit)

In assets\data\races.gd says under farming_cloth_silk that the workstat is wits (This is the tooltip.)

But in assets\data\Items.gd , under clothsilk the workstat is physics. So the tooltip is technically incorrect, but until the developer states their intentions it could well be that the the mistake is in the Items.gd file and it's supposed to use wits. However based on all collections/hunting/farming etc. except for Fishing using Physics, I'm going assume the tooltip is the incorrect one for now and edit the races.gd file accordingly.

I'll swing either way  (sounds bad but get your mind out of the gutter)  --- the problem is the double standard that makes -0- common sense!

Should b easy mistake 2 fix