Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Issues reporting and feature requests Sticky

A topic by nesrocks created Aug 29, 2021 Views: 621 Replies: 17
Viewing posts 1 to 7
Developer (1 edit)

If you find any issues please search this forum if it hasn't already been reported or if it's not listed as a known issue (inside NAW, under MISC - HELP). Otherwise please create a forum thread describing the issue and providing screenshots.

For feature requests check the main project page to see if it isn't already under planned features. Otherwise please create a forum thread describing the feature and reasoning behind the request. Requests will be given a priority internally depending on complexity and relevance. Please be patient. ^^

Will there be a Mac version?

Developer (4 edits)

A Mac version is possible, with a few limitations since some small features such as copy+paste from/to the clipboard (communication with external programs), special file access permissions and window minimize are based on windows DLLs. There may be Mac alternatives but I haven't looked into those.

The biggest problem is that it requires a Mac computer on my local network to compile the code. It's as simple as that, but I don't have access to such a computer at the moment.

let me know if I can use my Mac to help you in some way with that 

Hi there, I recently downloaded NAW and I tried to resize the window to full, but it appears that I can't get access to the top bar where the X, resize and minimize buttons are, alongside the normal toolbar for the software itself. Is there a hotkey I can use to resize it to a smaller window size? Thanks in advance!

Developer

Hey, thislittlelog! Thanks for trying NAW. I'm sorry that you had this issue.

A possible workaround is, if your keyboard has it, you can use the num keys + and - to resize the window. Otherwise the only fix for now will be to delete the preferences file, probably located somewhere like "C:\Users\Windows 10\AppData\Local\NESAssetsWorkshop"

Can you tell me what desktop resolution you're using?

Thanks in advance,

Nesrocks

The + and - keys worked! Thank you so much. 

As for the resolution, it's kind of a big res because of my monitor being a very wide gaming monitor, but it's 2560 x 1080

Developer (1 edit)

Ahh thanks, that indeed might have something to do with it. Not the high resolution per se (I use a 4K monitor, for example), but the aspect ratio. I'm going to add code to check for wider than 16:9 when maximizing.

edit: I think it's done already, that seemed simple. Should go live on the next public update.

The program crashes occasionally (every couple minutes or so) when using the "Tile(A)" tool in the right hand tile editor 

Error log:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object g:

Invalid surface dimensions############################################################################################

gml_Script_DrawMouseCursorLowRes (line 217)

gml_Script_ControlDrawEnd (line 4)

gml_Object_g_Draw_73 (line 0)

Developer

Thank you very much for the report! This was happening at the new maximum zoom level. Your report helped me fix it. Will upload soon with a couple other fixes.

(1 edit)

Whenever I try to select a color to change one of the preset palettes it crashes on me and gives me this error message.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object g:

Cannot compare unset variables############################################################################################

gml_Script_PaletteStep (line 165)

gml_Script_ControlStep (line 30)

gml_Object_g_Step_0 (line 0)

Developer (1 edit)

Hi, thanks for the report! Are you using the latest version (0.108c)?

I think I see the problem. It looks like a simple fix.

Pretty sure I am. It updated through the itch app before I launched it. Unless I launched an older version maybe?

Currently on version 0.207. I'm unable to paste from an external program, the keyboard shortcut and menu command don't appear to do anything; there's nothing pasted and no error message printed. Are there any requirements that I'm missing?

What I'm doing:

  1. Opening this bitmap in Paint.net, ctrl+A then ctrl+c to copy everything.
  2. Open NAW, changing to the Tiles (CHR) tab
  3. At this point, the following actions don't appear to work:
    1. Pressing ctrl+v
    2. Edit -> Paste Import to CHR page
    3. Edit -> Paste Import to CHR page (to Fit)

Will it play better with graphic tablets in the future ? NAW doesn't want to fullscreen on the tablet screen and my ctrl-z key doesn't work :c

Developer

That's the first I'm hearing of NAW running on a graphic tablet! Does the tablet run Windows?

Full screen not happening is a resolution limitation that can be removed in the upcoming versions which have much better UI code. I'll look into that.

I don't know about ctrl-z key. Is that a dedicated undo key in the tablet? I'd need more info on it to implement it. Currently the code checks for a "control" key being held and then a "Z" key being pressed.

(1 edit)

It's not a standalone tablet, it's a drawing pad with a screen ! 

My full screen issue is that, the tablet count as a second screen for my pc (windows), when I try to maximize the window it just jump back to the main screen.

And yeah, the tablet has macro keys and a wheel (that act as a mouse wheel) but none of em seem to work. 


None of that is stopping me so far, I love the thingy !