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Against the Godds

2D top-down action sandbox - Build, craft, fight and fight some more! · By Pagi

how do i mine?

A topic by omegaburst created Nov 13, 2017 Views: 342 Replies: 3
Viewing posts 1 to 4

I tried right clicking rocky areas and it just fails i figure i'm missing something but not sure what. Also i can't figure out how to make armor, do i need a special tool or something cause i got a bunch of green dog skins but no recipees show up.

Developer

You can mine anything but the black dungeon rock by right clicking. There is a fighting and a building mode switchable with TAB. 

You don't need any tools for crafting, I must have messed the recipe up somehow. Anyway, in this version you can give yourself items in the top right corner with open inventory, I will post recipes and item ids in case you want to explore a little.

Craftable items:

All items in game(apart from block that can't be put into inventory). If you want to add some to your inventory, the ids are:  column number*1000+element number, so Double wooden dagger is 0, Cloth shirt is 1001..

(1 edit)

difficulty also seems a bit too high, the red magic spheres can one hit kill you even though at times you can even spawn in a world with like 50 of the mobs that cast them around you. Also it needs more recipes, green dog skin sounds like an armor ingredient from the description but no recipe. This is more a personal pet peeve than a criticism but I wouldn't call it mining if you can't gain stone or metal from it. All that said i can see potential in this game, it needs a lot of work before I would even call it a beta version. Atm I'd say pre alpha stage so it's hard to tell how good it will be. Also, i know you wanted it to be a tactical combat thing but given that mobs don't drop items they just get moved into your inventory if you kill them, it seems a bit impractical. I would suggest making the mobs all drop their items rather than just putting it into a players inventory. That would provide a great reward for letting the enemies kill each other instead of just running away from the start. I also recommend reducing the mob spawn rate as part of the difficulty changes to about 1 third of what it is. As things stand survival is nigh impossible. Thanks for your prompt reply ;p

Developer

Thank you for your feedback. Unfortunately the development was stopped, and now I'm working with a team on a game with much higher potential. 

I'm sorry I couldn't develop this anymore. I also think the game had potential. 

Have a great day!