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I Am Overburdened

A silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots. · By Spidi

1.0.6 getting rid of the clones

A topic by Spidi created Nov 14, 2017 Views: 182
Viewing posts 1 to 1
(1 edit)

Hi everyone!

Another update with some new content goodies too ;) !
Again, not a gigantic one, but more is coming of course.

Changes

  • The chance of finding an item multiple times within one run was significantly reduced. It is not completely eliminated from the game, so there is still chance to run into an item you've found before or wearing already for example on a shop level (wanted to keep it as a minor risk with items/chests/shop), but this will happen much less frequently. This change affects both normal and nightmare mode. I think the game is more fair and has less frustrating occasions thanks to this.
  • The item re-roll chance change affected the balance heavily (made the game less random but also a bit easier), so some tweaking had to be done on monsters. Nothing major, just some tiny attribute changes and some skill chance changes here and there. On some levels their spawn chance was modified too to achieve a better pacing / difficulty curve, so one of them actually became less of a threat!
  • 5 brand new dungeon templates were added again, raising the variety of the generated levels for the 1.0.6 version by a big leap. I also updated a few old ones. I'm pretty happy how diverse maps the generator makes by now. No repetitions during a run :) !
  • Last but not least a new Joey speech (hint) was added to the game. It is triggered when the player tries to pick up another instance of an already equipped item, just to convey the idea, that it is the exact same thing and only one item of a given type can be carried.


What else is coming?

I'm still experimenting with minor balance changes, nightmare still could use some help :| , but it is slowly becoming better and as you can see I'm also focusing on producing new content :) . The next content update will take a little more time as I'm working on new items and new item skills (especially excited about those, they will be awesome ;)), but they are complex to create. I think the next package will be ready by the end of this week or early next week... 

If you are interested in the day to day progress you can check it here:
Magic Item Tech - I Am Overburdened Trello Board

Take care!