Magic, so mysterious that it requires a lot of practice to manipulate it correctly for the advantage of the user.
The Tower Wizard is a strong wizard capable of stopping even ogres for doing any kind of harm to him. His powers are far than enough to tear apart any enemy he might find in the dungeon, but that leaves exposes his weakness, a frail body that can't take too much damage before falling apart. Yet the Tower Wizard learned how to surprass this weakness and that's how he earned his title as Tower Wizard. A wizard who carries not one but two towers shields along with heavy armor plus powerful enchantments to make himself even more resilient against any kind of damage.
The spells:
Power Word - Crush
The main weapon of a Tower Wizard, which he uses to break the skulls of his enemies, as the wizard becomes stronger his power rises to the point nobody can stand this spell, which instantly kills anyone on his path.
Power Word - Dissapear
Pretty self explanatory. The wizard whispers a word which forces the target to banish from his presence.
Power Word - Mass Stop
This spell forces all the enemies inside a room or corridor to slow down and act only at half of they normal speed during five turns.
Power Word - Stop
Unlike the AOE spell this one focuses all of the caster's power against a single target, which results in a much stronger spell.
Power Word - Hurry
the opposite from the spell above, this spell imbues the caster with quickness for a long duration.
Power World - Invulnerability
The Tower Wizard enhaces his body to become even harder. Only a enemy with titanic strenght would be capable of causing harm to him.
(Killed even the boss with a single hit from his spell)
Thanks for reading!. Have you made your own, custom classes yet?.