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Linked Life

My GMTK 2021 submission. In this game, when you hit an enemy, whatever HP you are at, the enemy gets. · By GamEsnitzhel

Heart Test 5 Changelog Sticky

A topic by GamEsnitzhel created Sep 08, 2021 Views: 84
Viewing posts 1 to 1
Developer

Patch Notes:


Additions:

Reimported the art so it looks better (The heart doesn't seem affected)

Holding DOWN will make you fall faster (it doesn't do that much, only multiplies downwards acceleration by 1.5)

The game now uses the correct icon

The level does NOT reset on a death, the player and all keys will get reset, however nothing else will change. The player will still lose 100 points. Time will still get counted while the reset is happening.

Stats screen now shows the % of the maximum score you got

==> It is made in a way that it automatically calculates the maximum score possible, if it seems off, please tell me

Going through a gate now awards 270 points

Removed a key from Level 1

Added a level before Level 1 (Level 0 / Tutorial) (Note: The tutorial is mainly just I need one for the game, It is meant to teach the player how to play, I will make an invisible tutorial sometime later)

Pressing play will take you to Level 0 instead of level 1

Added a basic particle effect for taking damage

Added a basic particle effect for walking

Added Mobile support

==> There is a button in the menu to enable/disable touch controls. There are all controls possible with touch, including a button to take you back to the menu


Fixes:

The player will no longer be blurred when moving

If you somehow end up inside the heart hitbox before it is able to be collected you will collect it upon the heart being collectable

Spamming jump when switching from menu to level or when skipping the splash screen will no longer cause the scene to reload multiple times


Misc:

Target FPS is now 144

Physics FPS is now 124

Logs get created, which are essentially what the console would print. The console is disabled

==> There is a lot more information in logs then what was in the console

==> Logs should be stored at C:\Users<USERNAME>\AppData\Roaming\Godot\app_userdata\Linked Life\logs

====> If you look for logs and they are NOT there, please tell me, so I can try to get you the correct path

The game uses GLES3 now for things like particles

Some things that are impossible to notice