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Free-form sprite deformations

A topic by thejinx created Sep 08, 2021 Views: 137 Replies: 1
Viewing posts 1 to 2
(+1)

Works just like the current implementation of scaling/skewing, but with additional control points in a mesh arrangement over the sprite. Bonus points if the user can define the mesh density too! :)

(+1)

I totally agree, that would be great! :D