Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

balance issues Sticky

A topic by blaac created Nov 19, 2017 Views: 1,030 Replies: 2
Viewing posts 1 to 3
Developer

if you have them. the mod is WIP and i do apreciate feed back but keep in mind it is called hardmode

I've noticed a couple times during the Boss Intro time pause moments where if Big Bandit spawns and there's a nearby Bandit, the bandit will fire as the time freeze is happening and send a barrage at you as soon as it ends. Adding to that, I think Big Bandit starts attacking a bit quick when the time freeze is over. In a big open space, its not much of an issue because you can evade easier, but in an L corridor where he appears at a corner, there's not enough time to get to cover before he starts peppering at you. I know its Hard Mode so there's only so much you can change without breaking the flow, but would it be possible to at least either allow some slight movement abilities during the time freeze to allow you to get into position if you're in an unfavorable spot when it happens, or to make it so that Big Bandit doesn't instantly gun you own as soon as he spawns?

mod is really laggy for my poor computer so its not really best to give 100% good insight but ive made it as far as lil hunter and, well

when lil hunter spawned and the game paused to center the camera on him, a van spawned and started coming straight towards me while i couldnt move and get out of the way of it at all lmfaooo i had to sit and watch myself die, was pretty funny but yeah

the extreme amounts of idpd in the frozen city seem like a little bit too much though, like with vans coming in combined with elites spawning and 30 others normal ones, the only reason i didnt die is because i was playing crystal, there was just no place to hide , i dunno