Here are some common questions I've seen in various places. I'll update this post as time goes on if more come up!
Why is this a new game instead of a free update to Catlateral Damage?
The original codebase was written in Unity's version of JavaScript (or, "UnityScript") and is not easily scalable due to how it was structured. Adding new content and features to the original game would be quite cumbersome and very prone to bugs. Rebuilding the game using C# in an updated version of Unity allows for a more solid foundation for new content, updated features, and other improvements that wouldn't be feasible in the original game.
What's new or different in Remeowstered?
There are several differences between Catlateral Damage and Remeowstered, namely a completely revamped progression system through levels, persistent cat stats and abilities, and some other minor changes (e.g. how the catnip power-up works). In terms of additions, there are new cat models and animations, new objects to topple, new cat photos to collect, new tasks to complete, a new game mode, and new cat abilities (like a hold-and-release charged swat).
Will the game support macOS and Linux?
The game will not be officially supported on macOS and Linux. The number of issues that arise from those platforms far outweigh the number of players compared to Windows. On macOS specifically, developers now must also go through a time-consuming process to distribute their applications properly. I may, however, offer experimental macOS and Linux builds as-is for players who want to attempt to play on their platform of choice.
Will the game include VR support?
The game will not have VR support at launch, but I will be evaluating it post-launch as a possible update.
Will there be multiplayer?
I'd love to add local co-op, but it is a substantial amount of work for a solo developer. I will be evaluating it post-launch as a possible update.