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Implementing 8x16 sprites and improved OAM module

A topic by nesrocks created Sep 26, 2021 Views: 334
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Developer

I'm implementing 8x16 sprites support. This is a major feature, a lot of work is being done for everything in NAW to work accordingly.

Along with this I'm further developing the OAM module with an OAM editor and overhauled sprite internals, which were still using an old format. Nametables have been using this optimized shader based system for a while, while sprites weren't.