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[REVSHARE][ART] looking for a 2D artist for an unique roguelite game.

A topic by BangTheWall created Sep 30, 2021 Views: 276 Replies: 2
Viewing posts 1 to 3

Hello! I've recently started prototyping an unique 2D combat system and have decided to start a bigger project around it, since the gameplay that I am getting out of the prototype is fun and promising (included videos of the prototype further in the post). But since I am a programmer with no experience making art and sound assets, I would love to team up with other game dev enthusiasts who I could develop the project with. This way, we could push for a demo ASAP to start marketing the game ASAP as well. In my ideal timeline, I would love to push out a gameplay demo in a few months.

About me

I'm Brait, a 19 y/o computer science major who has been into game development since forever. I have experience with both programming, as I work as a freelancer, and game development, having done a lot of prototyping of games, game jams and other things. Here is my most recent game I made for the Azure Lux Game Jam, that got chosen for first place by the judges of the said game jam (Who were Microsoft Employees, XBox MVPs, and Microsoft experts.)

About the project

In general, the project would be a roguelite game with a focus on the previously talked about combat system, a deeper story and challenges. I have a clear plan for both the gameplay and the story that I would like to follow.

  • Combat system: The system basically relies on the player drawing out their own attack lines, that can be chained together in various formations for extra damage. At the same time, the enemy uses a similar system, that makes dodging incoming attacks also a challenge thanks to the various attack patterns that can be used. This will eventually make a bullet hell style roguelite with various challenges and skill curves to overcome. Here is a short video of the combat mechanics in play at a small scale (Excuse the developer art). This is also just a prototype and can be changed, nothing is final. Yet.
  • Story direction: I personally love the kind of story telling that utilizes "Show, don't tell" to the max. You can see this kind of storytelling in "The Binding of Isaac" for example. I would like to take this story on to a path that will describe the grief of the playable characters that is only conveyed through things like level design, enemies, items, sound and art. The whole game would be centered around the theme of the 5 stages of grief, that each of the playable characters would be going through and battling in their own way.

Who am I looking for

Mainly, I would currently love to work with the following people:

  • 2D artist: Someone who is ready to create a game with their own unique style. Definitely would help if you can help with the creative process of coming up with different visual elements, from enemies to characters to items to environments. (This would involve both 2D art assets and animations as well)
  • Don't fit the people I mentioned above but still like the idea or would like to work on this project? Don't be afraid to shoot me a message, maybe we can work something out.

How to contact me

So you are interested in the project? Great! Shoot me a message on Discord (BangTheWall#5914). I will try to answer as soon as possible. Everything from questions to ideas to whatever is welcome, would love to discuss things with everyone.

Hi I create 2d characters using a unique method. Here is my itch.io page if you are interested-https://dundy97.itch.io/.

Hey there, I'd be interested in collaborating.