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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

My suggestions after playing for a while.

A topic by zerulean created Oct 01, 2021 Views: 542
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Hi Strive people!

I've been a fan of both S4P and Conquest for quite a while, and I've played a fair amount of both games. I remember getting sucked into Power for countless hours and even experimenting with mods and different styles of gameplay. 

After trying out Conquest super early, when it first came out as a demo, I decided to wait out because I was frustrated with the change to the old system of Power. It took me a while to realize that it wasn't, indeed, a sequel, but a whole new game and the new mechanics reflected that.

After months I decided to try it out again, mixing in some portrait mods to keep the immersion appealing and I had a lot of fun! So I've been following the progress of the game closely and trying different and new things whenever I get a chance.

I have a few suggestions:

  • More linear specialization: after a couple of days of training my residents (slaves and peons) I started to pile up a lot of classes. A LOT OF THEM. After a while I just kept taking more and more until I eventually had a character that basically had every single class obtainable. Maybe implement a system where you can trade experience points for either raising your stat cap (wits, cha, sex) or getting extra stat points. Like, say, 5000xp = +1 CHA/PHY or 5000xp = +20 Wits.
  • Discovering end of dungeon resources: I suggest a single upgrade, something mid-to-late game that allows you to discover the resources you would find at the end of each dungeon upon purchasing it.
  • Get rid of those damn Bandit Assassins: seriously they're the most annoying enemies I've faced. And not because they're unkillable, but because they have a one-shot ability too powerful for a mid game dungeon. I'd suggest nerfing the ability or fixing/adding a better resurrect ability. The ones currently in-game either don't work as intended or cannot be used once your slave has been defeated and you're out of combat.
  • More unique classes: I absolutely adore the fact that there are race exclusive classes in the game. Having Valkyries and Dragon Knights, or Druids and True Succubi is truly appealing and one of the reasons I enjoy the game so much. We need more of these!
  • Race bonuses: most of the racial bonuses are underwhelming to be honest. I kind of enjoyed the strong bonuses Power had, and that's a big downside in Conquest.  I do understand they're different games, but while creating new characters I remember the first time around being truly unimpressed by racial bonuses. And even after playing the game for a while, I see no differences between most races because their bonuses, apart from health %, aren't really that powerful.
  • Interactions system: I'd like to see the system expanded, to either allow slaves to have limited interactions with one another, or add more "chat" interactions per day between the master and the slaves. Right now it feels pretty limited to once a day, and I gather that's to prevent the player from powerleveling stats through training, but you could also make training a social ability locked behind the Master and Director classes.
  • New houses/outposts: yes! I'd like to see this implemented. The name Conquest suggests a system to conquer the whole realm, and adding the option to construct outposts at different locations, and influence the different locations in the world sounds as complicated as it sounds fun! If it is one of the works in progress, then I can't wait to see it implemented.

Right now these are some of the things I'd like to suggest for the game. I've been lurking the forum for a while now, and decided it was time to chip in with some input.

Thanks for all your hard work Maverik and co., you've brought many hours of entertainment to a lot of people.