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New Castle Oldskull fantasy role-playing module released

A topic by Castle Oldskull created Oct 07, 2021 Views: 154 Replies: 3
Viewing posts 1 to 2

Hi everyone, I want to thank you for the warm welcome to the itch.io community. I’ve released a new sourcebook, module #17, 333 Realms of Entropy, which you can check out at the Castle Oldskull page:

https://castle-oldskull.itch.io/

https://castle-oldskull.itch.io/castle-oldskull-module-17-333-realms-of-entropy

Thank you for taking a look, and enjoy! K

Hi Kent, I've been using some of your materials for a long time, since I really love random tables, but something has come to my mind, in any of your books do you have a "Objective" table? I'm running a hexcrawl, open table , and now creating a big npc cast, a objective table that i can use to define what the npc wants would be cool, do you have something like this? example: table 1: verbs table 2: object
slay + a creature
build + a faction
etc

Hi there Zagalf, the best book for that would be the Oldskull Adventure Generator. It has phased steps of adventure templates that do pretty much exactly what you're thinking of. ;) See also Oldskull Solitaire, which is available over at the DMsGuild but not here because of the 5th Edition publishing limitations. Hope that helps.

thanks, But I will have to ask for another tip, do one of the dungeon design books has a table to determine what the dungeon itself is? iI have some from other authors but they are way to simple for my taste tbh, ex:

1- a temple
2- a graveyard
3- a catacomb
4- a castle 
etc