Hey hey, trying to use a script to generate some sprites for an lame outrunnish style of game and its working as i expected but..
theres 2 loops, one giving a quater turn of the wheel objects, and another to rotate the whole model around the y axis.. the wheel rotation works fine, but the rotateselction() rotates each object around its own y axis rather than the selection or group y axis.. am i doin it right? tried some variations of grouping and reselecting but same result.
for y = 0, 18 do
-- -45 to 45 around model y axis in 5degree increments ?
for x = 0,10 do
-- wheel rotaton, qtr turn
forge.clear()
forge.build("Moats/cg_Body", {0, 0, 0}, {0, 0, 0}, {1, 1, 1})
forge.build("Moats/cg_Wheel_FL", {.65, -.29, .82}, {x * 9, 0, 0}, {1, 1, 1})
forge.build("Moats/cg_Wheel_FR", {-.65, -.29, .82}, {x * 9, 0, 0}, {1, 1, 1})
forge.build("Moats/cg_Wheel_RL", {.65, -.29, -.88}, {x * 9, 0, 0}, {1, 1, 1})
forge.build("Moats/cg_Wheel_RR", {-.65, -.29, -.88}, {x * 9, 0, 0}, {1, 1, 1})
imgcode = "WR" .. string.format("%02d", x) .."CA"..string.format("%02d", y)
forge.selectAll()
--forge.groupSelection("EntireModel")
--forge.selectNone()
--forge.selectAll("EntireModel")
forge.rotateSelection({0, -45 + (y * 5), 0})
forge.exportSprite(512, "C:\\cg_PlayerSprites\\cg_Player_" .. imgcode)
end
end