Day 1 & 2 :
- Managed the player movements
- base interaction with objects (detection, hover)
- UI button displayed on top of the object
Reflections for UX/UI design: First and 2nd ones are not limited by the number of possible interactions
Days 3&4 :
- Managed the actions (inspect, take and eat/drink)
- Inspect dialog displayig message
- Objectives to complete
- Experimentation of a re-ordable list in a custom editor o/
Days 5-7:
- Craft system : Two CSV files that will contain objects and receipes
Items (ID, ItemName, DisappearAfterUse) | Receipes (ResultID, Items) |
1, Egg, true 2, Egg mixture, true 3, Poison Bottle, true 4, Bowl, false 5, Poisoned egg mixture, true 6, Omelette, true 7, Poisoned Omelette, true 8, Pan, false | 2, 4, 1* 5, 2, 3 6, 2, 8 7, 5, 8 7, 6, 3 |