My game I've been working on for years now has been coming together more and more as months go by, I'm beginning to add feature after feature and it keeps becoming closer to my vision long ago, but also into something I never thought of.
Design your hero and power him up to levels of god like proportions and achieve immortality. Beware as an evil force is also striving for the same goal as you.
This update introduces the power of immortality to enemies you encounter. It will be features like this that cause moments of increased difficulty and unique challenge, based on the area and circumstances that arise. The already undead enemies coming your way now can become ghosts and then reincarnate... spooky!
In this update you can see that it is possible to communicate with a friendly npc in the spawn area. You can even buy and sell items to him and he will have more items over time. This is the first implication of the shop, but when it is vastly expanded and more shops are added we might see a sort of economy form throughout the world, as shops can have different buy and sell prices for items!
The game still feels like its missing a lot because it is. I am nearing part of development where I vastly expand on every mechanic I have implemented. I intend to finish this game and deliver a world or universe that will grow over time by the individuals who enjoy existing inside of it, for pretend of course.
With the latest version of GMS2 came effects and filters as well. So I couldn't help myself from adding distortion, blur, colorization, and desaturation to the whole game! When new effects are released I will be experimenting with this more.
View the games official page here: Immortal Quest by Jay Arnold (itch.io)
Here is the full change log.
UPDATE ALPHA 4.0 (11/1/2021) Happy Halloween
- Switched to installer method, because its easier!
- Added title to menu
- made menu darker
- Added basic branching dialogue system. (Currently only 1 npc to talk to, the shop keeper)
- Added shop system
- F10 to toggle fullscreen
- Buying and selling items
- Currency equivalence system (100 bronze = 1 silver = 0 .01 Gold)
- Made crystals spawn from the sky
- Added Enemy Crystals that revive bad guys, destroy them for XP
- Changed summon ability to possess ability! Temporary feature.
- Options menu (Music, SFX. ambience Volume)
- Various minor tweaks
- Made difficulty increase based on player level, instead of Day #.
- Game Balancing
- Damage Balancing
- Filters to make the game pretty, grainy, and slightly distorted.
- Stars when it turns night
- Fixed earthquake ability
Try Immortal Quest Alpha 4.0
Download from the Game's page: https://jay-arnold.itch.io/immortalquestalpha