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I Am Overburdened

A silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots. · By Spidi

1.1.0 first major!

A topic by Spidi created Dec 22, 2017 Views: 417
Viewing posts 1 to 1

Hi everyone!

The first major update for I Am Overburdened is live! It took way more time than I first anticipated, but this seems to be a re-occurring thing with development :) .

Since this one is a bigger release I decided to do a Microsoft like thing and left out version 1.0.9 :P . Jokes aside, now the game has full mouse support and a bunch of new content has been added to it ;) .

Changes

  • The most visible and biggest addition is the mouse support. Besides having a path-finding based mouse control mode with visualization and a context sensitive pointer a simple four-way mouse movement mode has been added too. This is for players who would like to control the game with the mouse but like to plan their own routes and figure out the optimal ways themselves.

  • All the menus have been updated to support the mouse too. All the screens and widgets react to mouse movement, clicks and drags. The right mouse button can be used to back out from sub-menus and the middle mouse button enters the inventory screen while in-play. If this layout bugs someone I can add mouse button remapping to the game too (please leave a comment). This way 100% of the game can be controlled with only the mouse without touching any keys/buttons ;) .

  • 5 new map templates were added to the dungeon generator to spice up the level variety. As always they been carefully crafted to preserve the balance/map difficulty.
  • I received some complaints about the Epic item roster. I admit there could have been more powerful end-game items so I decided to add new ones :) ! 6 new items were added and 4 of them are purple (Epic). A few even have new skills, so good artifact hunting ;) .


Fixes

Now onto the bugs. If you run into any of them and it ruined your run / play-session, please accept my apology. I do the best I can to squash every problem before releasing/updating, but games are pretty complicated and some issues slip through my net...

  • A problem was reported with the Spyglass item. The player could retain the skill even if the item was swapped to another one. I could not reproduce the issue reliably, but I did discover some problems in the code. It may have effected a small fraction of other items too, but I think it is fixed now.

  • The poison damage wasn't handled correctly so some items which react to to damage did not fire their skill. For example even if you wore an item which could save you from death it did not work if the cause of the death was poison. I fixed this!

  • Sadly some achievements could be opened even if the player did not reach the relevant cave level in nightmare mode. Now this is fixed.
  • Some players with Intel GPUs and UHD monitors informed me about display issues on start-up and in borderless full-screen mode (e.g.: weirdly sized or placed window). I found an issue and I made a modification, but I could not test it adequately (no available HW). I hope, that the game works properly on more GPUs and displays now :) .

Plans & future

This is a big update, but as you could see it took a few weeks to make. Thankfully I could complete it for the holidays :);) . I would like to make similar ones in the near future too, like the save+suspend & continue later feature, but developments like these take a lot of money & time. The game is not selling too well and it is still far from covering its development cost. Of course this is my mistake for failing to promote and market it properly. I will try my best during the holidays too, but I may not be able finance full-time development on it further. If this happens I will still make updates for the game, maybe even bigger features too, but releases will happen much less frequently. If you would like to help, please share a link to the game with your friends. Every bit helps :) !

I would also like to wish all of you a very happy holiday and a super awesome new year!
+ have fun in the dungeons ;).

Take care!