Hello everyone! My names Clark, I'm looking for other folks who work with Godot Engine and want to brainstorm and spitball idea's about a Cyberpunk Game or Three, the concepts for which I've been working on for a long time by myself. I'm not looking to lead anything or anyone, but find myself doing so quite often, for lack of a better leader.
My own personal experience is mainly with Pixel Art, although I'm not a stranger to programming either. I'm looking for practically anyone and everyone who's interested in working on a Cyberpunk Game for the project I have in mind. Although, more than just that, I'm also interested in collaborating with like minds, to the point that I see myself working on your game as well, assuming you have something you have a clear vision of, and assuming of course that we jive well and work together easily as a team.
In exchange for any Godot Guru's out there who are willing to take me under their wing or in the very least are willing to travel the Godot Engine Journey together to indie dev stardom, I am willing and able to put my pixel art skills to work in return for anyone who can help me with my project.
I previously worked in a 3-man pixel art team for several years before we went our seperate ways and ever since then I've been searching for that creative spark, mutual enthusiasm for art and videogame design, and that amazing cohesiveness we had ever since, as I alone have soldiered on and never given up on the Indie Dev Dream.
If you like Cyberpunk and have a serious wish to make dark, grimy games for adults, even if you don't have a world of experience, please let me know, as I'm very serious about my project and I work on it every single day. It's all I think about. Be obsessed or be average, as Grant Cardone once put it. And I'd like to release more than one videogame before I die of old age. To this end, I see the necessity of founding a dev team, or in the very least joining one.
I have a grand vision of a tightly written narrative experience in a dark technoir world. Yet I hope to keep the scope of the project relatively small and manageable, true to the spirit of indie videogame development.
I can provide more references, such as bites of my portfolio and past experience in this area upon request to those who are interested.
I don't mean for this post to be too enormous and intimidating, so I think I'll cut it there.
I hope to hear from many of you soon. Fingers crossed.
-Coinspinner/CK