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Ultionem (Hiatus Over Hopefully)

A topic by Knightly44 created Nov 28, 2021 Views: 300 Replies: 3
Viewing posts 1 to 4

It has been a very long while since Ultionem's devlog has been updated since school has been taking a lot of my time, but a lot has happened in the meantime.  For background context for the project, check out the archived devlog https://itch.io/t/1274377/ultionem .

As for the updates, for the story, I've been working on the first dungeon and here are some areas of it, as well as the redesigned main character:

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New enemies have also been created for the game as well as well as a new mechanic added where if the player character is equipped with a certain accessory, there's a random chance that at the end of a turn, a skill will be activated and each accessory has their own random chance to activate the skill:

I have also changed the shop system to have a new ui which can change every time you enter the shop:


I hope that I can continue to update this project and finally release it out to the public.  Thank you.

While continuing on with Ultionem's development, I got some more development done.  Here are some maps I've created.  Sorry I can't post more, I'm still trying to work out the kinks of the other stuff I've been working on with the puzzles that are going to be with the first dungeon.

For news for Ultionem, I'm working on the miniboss in the first dungeon!

Even though it's not that much, I've made the portraits of each party member more expressive whenever they get hurt or change forms!