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Modding Question

A topic by SKUNKSTUFF22 created Jan 04, 2018 Views: 318 Replies: 6
Viewing posts 1 to 3

I've created a fish race, but it's proving difficult to play as them. The swimmable token allows them to exist in the ocean, but not their structures. I can settle in large pools in a swamp, but the admin center itself has to be on land. My goal is to have their settlements be in the ocean. If I can use it in the boat update I can prey on travellers.

But really I was just wondering: is there a better way to make ocean structures than giving them the swimmable construction req. ? 

Have you tried <placement_restriction type="not_walkable"/> ? Since oceans are not walkable while swamp pools are.

I'll try it, but one of the main problems so far has been actually settling in the ocean. I'm not sure if it's possible to instruct a unit to settle in the ocean. Maybe the "not_walkable" for the admin centre will sort it all out. Thanks.

Developer
but the admin center itself has to be on land

I took a glance at the code, and it doesn't seem like that should be the case. Does the settler unit have can_swim set to true, and the admin center have the right placement restrictions?

<construction seasons="0.2">
    <placement_restriction type="not_walkable"/>
    <placement_restriction type="swimmable"/>
    <placement_restriction type="no_structure"/>
</construction>

These restrictions should result in a structure that can only be placed on deep water.

Thanks

Developer

I tried it out myself, and there is a slight problem. I'll have it fixed in 2.2, which should be out tonight. There will unfortunately need to be some upgrade work to get 2.1 mods to work in 2.2 (the format of the data files changed a little), but there will be an upgrade log attached to the devlog.

Can't wait for 2.2!