I started working on Hypercast in October. I'm always saying "this will be a quick project" and it looks like I might just pull that off this time.
Hypercast is all about entering a hostile hyperspace to get from planet to planet. I'm getting all the artwork from an AI app so that's something new to me. It's surreal but it works for the setting.
I just did a playtest and wrote the game up as I went. I included my thoughts on things that didn't work or needed to be changed as I went. There were a few, which means I got some good rule tweaks and clarifications as I went. It's funny how you can sit there while you're designing and not see any other options, but when you're playing all of a sudden you know what works in that moment.