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Game Mechanics

A topic by ThreeBrothers created Dec 31, 2021 Views: 98
Viewing posts 1 to 1
Developer (2 edits)

Attacks

Melee Attack: 2x the power of the player but there is a 30% base chance that the enemy will counterattack.

Ranged Attack: needs 3 charges and does 1-5 damage with a 20% base chance that the enemy will dodge the attack and no counterattack.

Block: recharges all the utility abilities and blocks the attack there is a 10% base chance that the block will fail.

Ultimate Attack: does 5x the power of the player with no drawback.

General Mechanics

Chance: Everywhere "chance" is mentioned the calculation takes in player luck and enemy luck   

e.g If enemy counterattack           counterAttackChance * (enemyLuck/playerLuck)       and vise versa for the player

Level Up : every 1 level    : +1 Health

                       every  3 levels : +1 Speed

                       every 5 levels  : + 1 armour & + 1 power

                       every 6 levels  : + 1 luck

The leveling up mechanic was made to incentivize players to use and trade game items but currently, there are no items in the game. Sorry : (

Rewards : Currently only experience is available after clearing the dungeon. (hint : you can press it more than once ; ) )