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worldbuilding over generations · By
5/5- Get this game. Use it to worldbuild, either on your own or with your friends. Make a short campaign for one community.
Grasping Nettles provides a great open palette of ideas and world generation that can be used in a variety of settings. This game is a very light read, and after you read through the rules, you get a good idea of how the game works. It can last quite a while (My playthrough just for one generation lasted about 4 hours). The game fits a lot of genres, and could be played over multiple sessions. The Quick Nettles are also a great example of the variety of genres that can be played. I highly recommend you check out this game, show Adam some support, and give this game a try, either on your own, or with a table of friends.
Played Grasping Nettles last night, creating our own setting from scratch. While it has a few little ambiguities in the rules, these were points that we found to be generative in terms of us coming up with interesting points. The wheel made the pacing of story elements have a definite "breathing in, breathing out" pace to them, while the notion of grabbing the nettle of social change was really clear. As we closed, we had a handful if interesting factions, changed peoples, along with a society wrestling with the ideology of work. Beautiful and poginiant, tho I can see how on other nights we could give it a different flavour but still have the notion of a society wrestling with how to handle change drive play.