I've got something that bugs me on the probabilities (but it may be something wanted for the feel of the game).
The Reborn starts with 2d6. They roll to avoid failure, and "win" those roll on 25% of their rolls. At least, they gain some Souls and even got an extra Soul Dice. So they roll with 3d6. That means that avoiding failure will drop to 12.5% of their rolls. And so on.
That means that getting back to campfire with even more than one Soul Dice (and starting to get better) will be a hell of task.
Am I missing something or is this the intended design?