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3dSen VR - 3D NES Emulator For Virtual Reality

Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By geod

Stereo 3D still seems flat

A topic by JoshuaJSlone created Jan 23, 2018 Views: 526 Replies: 2
Viewing posts 1 to 3

I was trying out the built-in Stereo option, but it always caused a crash. The built-in Split option worked (though without proper hardware I just had to leave it small and manually combine images with my eyes), and also using NVIDIA 3D Vision with the program generated a stereo image. HOWEVER, both the left and right image still seemed to be the same. I tried using the 3D Vision keys to increase depth, but all it did was increase the depth of the entire image, with the left and right images staying the same.

I went back to Split since it was easier to get a screenshot, and indeed could confirm left and right views matched by overlapping them in an image program.

Checking the manual I don't see anything that seems relevant, am I missing something? The closest might be the "Eye distance" option, though that's specifically for Trinus.

Interesting and surprise observation. So far i have only received positive feedback from   NVIDIA 3D Vision users. I don't have the glass myself to take the real experience in this case.

As for split screen, i will re-analyse and feedback later. From my past experience, the left and right screens have small but clearly different perspectives. Could you retake the screen-shot from normal angle and in bigger size?

(1 edit)

Larger Split and overlapped. Followed by 3D Vision full-screen L/R shot and overlapped.